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Commit Date  
[r6490] by mrieser

internal change: teleportationList now stores Agents, not Vehicles anymore.

2009-04-17 15:27:21 Tree
[r6489] by mrieser

reactivated one test case together with an up-to-date reference file.

2009-04-17 15:25:16 Tree
[r6488] by andreas77

changed min of capPenaltyFactor from 1.0 to 0.5
(as discussed with M.B.)
(utility of performing an activity is only partially (50%) penalized)

2009-04-17 15:07:26 Tree
[r6487] by mrieser

Vehicles are now parked on a link, and the QeueuSimulation can now keep track that an agent only uses a vehicle if the vehicle is parked on the departure link of the agent.

2009-04-17 14:45:44 Tree
[r6486] by laemmel

added comment - in the current version the min lane length is set to 15 meters.This has been made under the assumption that a vehicle has a length of 7.5 meters. In the evac sim the vehicle length is .26 meters. So, why not using 2*cell_size as min length?

2009-04-17 13:58:05 Tree
[r6485] by komeiste

Facility load events handler is reset just before mobsim, not yet after end of iteration.

2009-04-17 13:16:53 Tree
[r6484] by komeiste

Corrected leg travel time estimation.

2009-04-17 13:15:17 Tree
[r6483] by mrieser

removed no longer used code for link-activation because of parked vehicles.

2009-04-17 10:41:52 Tree
[r6482] by mrieser

QueueSimulation.activityEndsList now handles PersonAgents, not QueueVehicles anymore.

2009-04-17 09:48:41 Tree
[r6481] by mrieser

updated reference-files for playground tests after my last commit (r6480).

2009-04-16 23:21:18 Tree
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