Commit | Date | |
---|---|---|
2012-10-26 12:39:34 | Tree | |
2012-10-26 11:07:56 | Tree | |
[r21508]
by
grether
adapted playground mobsim to decoupling of AbstractTransitDriver and PassengerAccessEgress in core. Tests are all running. |
2012-10-25 19:06:28 | Tree |
[r21507]
by
grether
- decoupled PassengerAccessEgress and AbstractTransitDriver: (De-)Boarding is something concerned with actions performed by PassengerAgents and physics. AbstractTransitDriver is the base for TransitDriverAgent implementations and in my way a TransitDriverAgent should not trigger behavior of other Agents nor simulate physical representation of world. - Moved all boarding behavior to PassengerAccessEgressImpl. There BoardingDeniedEvents are thrown at the end of the (de-)boarding procedure. |
2012-10-25 18:38:54 | Tree |
2012-10-25 18:32:30 | Tree | |
2012-10-25 18:31:55 | Tree | |
[r21504]
by
grether
bugfix: strange switch construction lead to cases where some parameters were ignored |
2012-10-25 18:30:44 | Tree |
[r21503]
by
benkick
made LegModeDistanceDistribution less scenario-specific; minor other adjustments |
2012-10-25 15:46:55 | Tree |
2012-10-25 15:28:59 | Tree | |
[r21501]
by
dan-ro
deleted a few empty packages in my playground and moved a few classes in playground.droeder.southAfrica |
2012-10-25 14:06:07 | Tree |