| Commit | Date | |
|---|---|---|
|
[r20221]
by
mmoyo
|
2012-07-06 16:49:30 | Tree |
| 2012-07-06 16:39:44 | Tree | |
| 2012-07-06 15:22:53 | Tree | |
| 2012-07-06 15:20:09 | Tree | |
| 2012-07-06 15:12:09 | Tree | |
|
[r20216]
by
mrieser
fix calculation of child position to be in line with the way the regular QuadTree handles this. Especially, elements lying exactly in the middle of a node's boundary are now handled better. Add some explanatory words about the implementation. |
2012-07-06 13:32:50 | Tree |
| 2012-07-06 13:16:25 | Tree | |
| 2012-07-06 13:15:50 | Tree | |
|
[r20213]
by
mrieser
Corrected some comments based on assumptions by knowledge of data structure and implementation. |
2012-07-06 13:09:04 | Tree |
|
[r20212]
by
mrieser
fix compile problems in several playgrounds due to somebody's update in MATSim's core... |
2012-07-06 12:45:32 | Tree |