From: Michael D. <md...@st...> - 2011-07-28 13:13:53
|
Have you tried running it in the Python profiler? I find this script [1] in combination with kcachegrind to be very useful in answering these kinds of questions. [1] http://codespeak.net/pypy/dist/pypy/tool/lsprofcalltree.py Mike On 07/28/2011 07:16 AM, Nicolas Rougier wrote: > > > I've created a fork at: > https://github.com/rougier/matplotlib/tree/gl-backend > > The name of the backend is glut (it requires OpenGL) and does not > display anything, it only measures fps. > > It seems to be stuck at 100fps with the following test script: > > import matplotlib > matplotlib.use('glut') > from pylab import * > plot([1,2,3]) > show() > > while the same do-nothing window directly in pyOpenGL is around > 2000fps on the same machine. > > I would like to understand why this is so slow and if it can be fixed. > > > > Nicolas > > > > > > > On Jul 27, 2011, at 3:28 PM, Benjamin Root wrote: > >> >> >> On Wednesday, July 27, 2011, Nicolas Rougier >> <Nic...@in... <mailto:Nic...@in...>> wrote: >> > >> > >> > Hi all, >> > >> > I've been testing various idea around the idea of a GL backend, and >> I would have a few questions. >> > First, I tried to use the backend template to quickly test an empty >> pyglet backend and I've been quite surprised by the bad >> performances. Without drawing anything, I can hardly reach 100FPS and >> I wonder if I did something wrong ? (The backend is >> available backend_pyglet.py >> <http://www.loria.fr/~rougier/tmp/backend_pyglet.py >> <http://www.loria.fr/%7Erougier/tmp/backend_pyglet.py>> and the test >> file is at test_backend_pyglet.py >> <http://www.loria.fr/~rougier/tmp/test_backend_pyglet.py >> <http://www.loria.fr/%7Erougier/tmp/test_backend_pyglet.py>>) >> > >> > Second, I've been experimenting with proper anti-alias technics >> (using shaders) and the results are not so bad so far (IMHO) : >> > Antialiased line with thickness varying by 0.1 pixels: >> > http://www.loria.fr/~rougier/tmp/aa-line.png >> <http://www.loria.fr/%7Erougier/tmp/aa-line.png> >> > (don't paid attention to the cap, it's not done yet) >> > >> > Antialiased circles (small circles position is increased by 0.1 pixels) >> > http://www.loria.fr/~rougier/tmp/aa-circle.png >> <http://www.loria.fr/%7Erougier/tmp/aa-circle.png> >> > (I can post source code if anyone is interested) >> > I don't know yet if all matplotlib artists can be drawing using >> these technics. >> > >> > My question relates to the cairo backend that now seems to support >> gl and shaders. Does anyone know the status of the gl-backend and how >> it would improve performances of matplotlib ? (I had a hard time >> finding any information). >> > >> > Nicolas >> >> Nicolas, >> >> I want to immediately encourage you to continue on your efforts. >> PLEASE make a fork on github so that we may be able to experiment >> better. >> >> Cheers! >> Ben Root > > > ------------------------------------------------------------------------------ > Got Input? Slashdot Needs You. > Take our quick survey online. Come on, we don't ask for help often. > Plus, you'll get a chance to win $100 to spend on ThinkGeek. > http://p.sf.net/sfu/slashdot-survey > > > _______________________________________________ > Matplotlib-devel mailing list > Mat...@li... > https://lists.sourceforge.net/lists/listinfo/matplotlib-devel -- Michael Droettboom Science Software Branch Space Telescope Science Institute Baltimore, Maryland, USA |