Menu

General Introduction

Nicolas Hainaux
There is a newer version of this page. You can find it here.

/!\ this is a first draft

Here are some hints about the whole design :

Mathmaker creates Sheets of maths Exercises. Each Exercise contains Questions. Each Question uses specific objects and fields, that embbed enough information to write the text of the Question and also the answer. The informations embedded by these objects are independant from the output format. For instance, a Question about Pythagora's theorem would embed an object RightTriangle (which itself embeds information on its sides' lengths for instance ; and enough information to create a picture of it) but also fields telling if the figure should be drawn in the Question's text or if only a description of the figure should be given ; if the hypotenuse should be calculated or another side ; if the result shouldn't need to be rounded (either integer or decimal) ; if the result should be a rounded decimal and how precise it should be rounded etc. When a new Sheet is created, all objects it contains are created randomly (following some rules, though...).

The "Machine" object can be seen as a typewriter : it takes the mathematical objects and turns them into the output format (LaTeX, so far) ; it draws figures from the geometrical objects (using eukleides) etc. The Sheet object given to a Machine is a guideline for the Machine to type what is expected on output.

So, the main executable, mathmaker, just creates a (LaTeX) Machine and let it "type" the sheet the user is asking for (given in parameter).

All content created by mathmaker is written in stdin (except debugging informations, which are written in stderr)

Some details before diving into core :

  • mathmaker.cfg contains some variable the user might like to change easily without having to dive into the code

  • lib contains various methods and variables

  • locale contains all stuff related to internationalization (here are the po files to edit with poedit)

  • the maintenance directory contains anything related to debugging and to tests.
    --> Turn ENABLED to True in debug.py will let mathmaker write debugging informations to stderr. The methods that give output informations can be chosen among the different variable below (into_str_in_item, into_str_in_product etc.). All objects have a special (small) method called dbg_str() which is used to clearly identify the objects and their classes. (I can see in your snip : {+1^.1.} and {-0^.1.}, which represent Item(1) and Item(0), so there was some debugging stuff enabled there)
    --> The autotest-mathmaker executable in the main directory uses the tests present in maintenance/autotest
    These tests have been written either before writing the code (unit tests) or after a bug has been found.
    Some uses of autotest-mathmaker :

  • without options, will provide a short summary after having executed all the tests.
  • autotest-mathmaker -v will give more informations (but not really useful, maybe it should be deleted)
  • autotest-mathmaker -V will give alot of informations (number of the test which failed, plus which result was expected and which result was found instead)
  • You can also use autotest-mathmaker on some units instead of them all
  • autotest-mathmaker short-test-run will execute each sheet once. Just to check there's no big bug somewhere.
  • autotest-mathmaker long-test-run=n will execute each sheet n times. (warms the processor...). to detect more rare bugs.
  • autotest-mathmaker --help will give you some more hints

Now, here are some details about the core :
* The most important thing is that mathmaker is not a software intended to compute mathematical stuff, but to display it. This is the reason why the core is quite complex : the human rules we use to write maths are full of exceptions and strange details we don't notice usually because we're familiar to them. To re-create these writing rules on a computer is not really simple !
* So, all objects of the core are mathematical objects which can be represented, either as figures or as mathematical formulas
* Hence, all objects are not conceived according to their mathematical properties first, but according to their "displaying rules"
* base.py contains the most abstract classes :
- Copiable, mother class of all objects. Provides a deep_copy() method which ensures to create a new object completely identical to the given one
- Drawable, mother class of all geometrical objects. Provides the into_pic() method, which creates a picture of the object. All geometrical objects must implement a into_euk() method, which will create the eukleides file (.euk) to draw them. This method is used by Drawable.into_pic() to create the picture.
- Printable, mother class of all calculus objects. They all must implement the into_str() method, which tells how to display them (independently from the output's format). Note that Drawable was thought to be a Printable too, so that geometrical objects would have to implement into_str() as well. But this feature does not seem to be useful. So probably Drawable will only inherit from Copiable.
*

I should certainly also update the documentation (I use doxygen), this would be of help...


Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.