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MathGL++ / News: Recent posts

ContextGL++ stable is here.

ContextGL++ has been tested on Windows 2000/XP and FreeBSD 6.1 and seems to work fine. It is now in a state were I believe it can be used quite well and very easily. I dare you to find an easier way to get an OpenGL context in windows and linux without having to use the GLUT cludges.

This release includes windows binary and source.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2007-03-24

MathGL++ 0.6.1 is here

A new release of MathGL++ is here.
This releaes improves Windows compatibility and adds support for msvc8 (Visual C++ 2005).

A soft shadow demo app has also been added.

This is the first binary and source package of MathGL++ for Windows. Sorry it took so long, but now I hope it will be even easier to use on Windows. All I need now is a .msi installer :-)

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2007-03-24

MathGL C# 0.5.2 created

MathGL C# 0.5.2 created.

This is a port of MathGL++ 0.5.2 to C#.Net.

Classes currently supported:
- GLMatrix
- GLVector

Questions/comments/suggestions -> hughperkins@gmail.com

Posted by Hugh Perkins 2006-03-06

MathGL++ 0.5.2 release is here

A new stable release is ready for all to enjoy. Alex Holkner has provided a patch that should improve MacOSX support as well as some of the more exotic POSIX systems. There is also a new snapshot release of the forthcoming 0.6 development branch. It contains many improvements and cleaner C++ code with namespaces and an OpenGL gl* function abstraction layer. Also new to that unstable release is the move from SDL to ContextGL++ for the context creation in the demo program. Enjoy.... read more

Posted by Jacques Gasselin de Richebourg 2005-05-25

Stable MathGL++ 0.5.1 is here.

After some minor bugfixes and the inclusion of plane projection matricies a new stable version of MathGL++ is ready. Download and enjoy :-).

Posted by Jacques Gasselin de Richebourg 2005-05-05

Stable release 0.5.0 of MathGL++ is here

After many months of other work, doing research in a very different field, the stable release of MathGL++ is here.
Enjoy.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2005-04-01

Special birthday release 0.5pre2 of MathGL++

It's my birthday and what better way to celebrate than to release a new version of MathGL++. This is the first release to support Win32 and OSX as well as POSIX systems. Have fun and enjoy MathGL++.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2005-01-19

MathGL++ pre-release 0.5pre1 is here.

This is the first snapshot release to contain the matrix determinant, adjoint, cofactors & inverse (think billboarding and portals). The quaternion class has also been improved with a matrix conversion method, perfect for camera control.

Posted by Jacques Gasselin de Richebourg 2005-01-10

MathGL++ release 0.4 is here.

Finally the fourth revision is here. This version includes lots of improvements, many of them coming from alkaine of the winlang3d sf.net project. Improved quaternion handling and an 3D plane class are in this release. Many samll bugs have been fixed and the overall performance of the vector and matrix operations has improved.

Posted by Jacques Gasselin de Richebourg 2004-11-10

MathGL++ release 0.3 is here.

Lots of bug fixes and an improved API, try it out now.
Please note that MathGL++ now builds a library as well as having the headers. This means that until someone can provide an MSVC++ build project Windows users will have to include the .cpp files in their project.
I don't have Windows so I am relying on someone's good graces to provide a Windows build.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2004-09-17

Help needed with Windows build

I don't have access to Windows and I would like it if someone could take the time to provide an MSVC++ build project for MathGL++.
Please contact me at jacquesgasselin@hotmail.com.
Thanks.

Posted by Jacques Gasselin de Richebourg 2004-09-17

MathGL++ release 0.3 coming very soon.

Version 0.3 comes with lots of bug fixes and improvements. More details are found in the CVS ChangeLog. Please wait for the new release before downloading MathGL++. It will only be a day or two.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2004-09-15

Homepage update. Documentation.

The doxygen documentation of MathGL++ is now up on the website: http://mathgl-pp.sourceforge.net.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2004-09-06

Homepage update. Documentation.

The doxygen documentation of MathGL++ is now up on the website: mathgl-pp.sourceforge.net.

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2004-09-06

Bugfix release 0.2 MathGL++

OK here is a fixed version of MathGL++, keep in touch if you find any more bugs. :-)

Cheers, Jacques.

Posted by Jacques Gasselin de Richebourg 2004-09-06

Release- 0.1 of MathGL++

This is a first release of MathGL++. Use it, love it, send bug reports. :-).

Posted by Jacques Gasselin de Richebourg 2004-08-27

First release comming before end of Aug

This project has already got enough code to do an alpha release within the month. Check back soon.

Posted by Jacques Gasselin de Richebourg 2004-08-04