Mathattack is a game for cross-platform such as html, android, desktop. Based for educational purposes, this games offers our new generation to learn calculus while having fun and getting completed all the levels.
On the other hand the motor of this project is Libgdx, a powerful framework to create games.
* version: 1.0
* development blog: Math Attack blog
Sawan Jagdish Kapai Harpalani. Contact: sawankapai@gmail.com
This project is under GNU license.
Math Attack is free software: you can redistribute it
and/or modify it under the terms of the GNU General
Public License as published by the Free Software
Foundation, either version 3 of the License,
or (at your option) any later version.
Math Attack is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public
License for more details.
You should have received a copy of the GNU General
Public License along with Math Attack. If not, see
http://www.gnu.org/licenses/.
libGDX is a game-development application framework written in the Java programming language with some C and C++ components for performance dependent code. It allows for the development of desktop and mobile games by using the same code base. It is cross-platform, supporting Windows, Linux, Mac OS X, Android, iOS, and web browsers with WebGL support.
Especial thanks to MoribitoTechX for developing a framework called Mtx which is open source and available by clicking the following MTX.
This project has used this framework as a project template and the Math Attack team gives the whole credit to the developers of MTX. Also clearing that most of the initial code has been used from MTX and we do not take any CREDIT of creating it.
Go to File -> Import -> Gradle -> Gradle Project, click Browse and navigate to the root folder of your project, then click Build Model. After a while, you'll see a root project and subprojects (android, core, desktop, html, ios). Select all the projects and click Finish. Note that this process can take a minute or two the first time you do it, as Gradle and some dependencies will be downloaded in the background.