From: Scott D. <mar...@gm...> - 2013-01-25 23:17:11
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Hi Dwight, Thanks for suggesting the Unity game engine for creating a Mars simulation. I've been thinking of working on a simulation game separate from this one and utilizing 3D graphics. I had heard of Unity and hadn't really looked into it. I was thinking of a game where you control a group of astronauts in building and maintaining a Martian base, exploring the surrounding area, growing crops in the greenhouse, mining, manufacturing, etc. I haven't gotten started on this yet and I was looking at the JMonkeyEngine as a game engine, but I'm not really set on it. Thanks, Scott On Tue, Jan 22, 2013 at 1:45 PM, dwight huth <dwi...@ya...> wrote: > Currently I am involved with learning how to create modifications and > models for a game called Homeworld 2 at Homeworld Complex. In learning the > various processes I have come across a gaming engine called Unity that > allows you to create for free a video game or other type of simulation. > > What I am suggesting is that a simulation similar to the Lunar Simulation > be created for Mars enthusiasts. > > In the Mars Simulation called "Mars Reborn" players would engage in > simulations where they would have to employ real technology or technology > being created such as Martian Rovers that would be implemented into the > simulation that would give players the ability to ride around in conceptual > vehicles both land and air based. Other vehicle platforms that would be > added would be remotely controlled RoboServe Units that would basically be > wheeled or air vehicles that could be remotely controlled to explore > various regions of Mars. > > But in order to do so the player would first have to create a hab or base > so that a power supply was present in order to fuel the vehicles. Such a > power supply could be considered theoretical but still applicable to use in > the simulation if its processes actually created energy. > > Other areas would also need to be added would facilities where material > would be gathered from Mars or the asteroid belt and then returned to a > facility to be processed into material that could be used by the 3D > Printing process to create the items needed for use on Mars. > > Still another addition would be the terraforming of Mars. This part of the > simulation would take the various problems associated with creating fertile > ground such as reducing the Ph level of the soil, adding compressed gas at > various depths and volume comparable to gases that are found within Earths > soil that provide plants with the necessary nutrients needed to grow along > with developing a system where water is created by using the water found on > both Polar Caps to water the plants. > > Basically the simulation would begin with the basics of creating a habitat > on the surface of Mars where vehicles are used to explore Mars based upon > satellite and robotic recon missions to the surface of Mars with the rest > of simulations add-ons being added over time. > > If a player is able to function in the same manner as NASA in exploring > Mars then more support will be gathered for future missions to Mars. > > Unity is free to use for basic services which makes its great tool for > development until the point comes when the simulation is sold for profit. > > > > ------------------------------------------------------------------------------ > Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, > MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current > with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft > MVPs and experts. ON SALE this month only -- learn more at: > http://p.sf.net/sfu/learnnow-d2d > _______________________________________________ > Mars-sim-users mailing list > Mar...@li... > https://lists.sourceforge.net/lists/listinfo/mars-sim-users > > |