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Bug Report: Very tired and hungry people

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Arculis
2005-07-13
2015-11-13
  • Arculis

    Arculis - 2005-07-13

    Occasionally while running the simulation, something has happened where one of the colonists starts consistently getting more tired and hungry (I've seen numbers up around 50,000 or so), while all the other colonists apparently go into stasis and stop doing anything. I'm assuming some kind of colonist updating loop is getting stuck on the one colonist or something. This appears to happen whenever there is some sort of malfunction in the settlement. Last two times I checked, the settlement had an Air Leak or a Fire. I just have to reload where I last saved and go from there.

    Also to note, the one colonist this happened to at one point was sleeping while their fatigue rating was going up, which isn't quite right.

    Aside from that, why'd the ability to create pre-defined colonists disappear? And, is there any way to make functional, custom rovers? Actually I sorta-tried that, but can't get any information on them apparently because the program can't find an appropriate image file to display.

     
    • Scott Davis

      Scott Davis - 2005-09-02

      I'm not exactly sure what might be causing this and it sounds like an bad feedback loop of sorts.  This might be related to overcrowding and stress-induced anxiety attacks, but it's hard to say.  There's been a lot of tweaks in v2.78 in development and whatever the problem was is hopefully resolved.  I'll have to run it some more and see.

      I'm guessing that the settlement malfunctions might be more of a result of the lack of people performing maintenance and fixing the malfunctions that the cause of the state with the people.

      Fatigue shouldn't be increasing for a person sleeping, but stress potentially could.  Hmmm.

      I removed the ability to create custom settlers from the config file due to some other changes.  I'm going to try to add it back in for version 2.78.

      Custom rovers can be made, but they're pretty limited at this point and I'd be unsure if the settlers would actually use them on missions.  I'm hoping that we can get more detail and flexibility for them soon.

      I can see that vehicle image issue could be a problem too.

      Anyway, I'm going to try to get some of these problems resolved in v2.78.

      Thanks,

      Scott Davis
      Mars Simulation Project
      http://mars-sim.sourceforge.net
      scud1@users.sourceforge.net

       

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