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I see dead people

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2003-03-26
2015-11-11
  • Thomas Magle Brodersen

    There are some strangeness to the current handling of dead people in the simulation. Some examples:
    - Cause of Death always seems to be "Suffocation", even when inside a settlement with lots of Oxygen.
    - Why do dead people have "Place of Death" and "Location" (with map links at both) under the "Condition" tab when they still have the "Location" tab? They are not likely to move around a lot, are they?
    - The "Mission", "Mission Phase", "Task" and "Task Phase" under "Condition" also seem a bit strange - unless it is to remember last missions etc. when still able to mark current activity as none.
    - How about "last rites", "burial/compostation" etc. tasks?

     
    • Rxke

      Rxke - 2004-08-05

      My first settler died of... Gangrene!

      So the sim is more versatile than you'd think....

      Currently, I have a rover out, with 4 dead people in/around it (oxy leak)

      Will the rover be out there till eternity or will it be reclaimed?

       
    • Scott Davis

      Scott Davis - 2004-08-05

      Unfortunately rovers with dead crews will just stay put.  We should probably add a salvage mission to retrieve rovers.

      The death tab was created to provide additional information about a settler's death to help figure out the cause/situation of death.  Particularly for finding bugs in the simulation.

      Scott Davis

       

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