Whenever I build anything at any settlement ever, they always want to salvage it right after I build it, it's really REALLY annoying, and I can't find any reason for it, it's as if progress isn't helpful…like buildling that new greenhouse they need…
worse even if I cancel the salvage, even at ZERO percent before anyone has even begun work on it, the building vanishes from my buildings list in the settlements unit dialog and ceases functioning…
anyway around this??
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The silliest thing was when they had two crews simultaneously salvaging a lounge and constructing another lounge at the same base... it's as if they needed to keep themselves occupied while waiting to get enough supplies to be able to go on rover missions.
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I think one of the problems is that it initially takes a few sols for a settlement's valuation of buildings, equipment, resources, etc to gel and the people sometimes start salvaging before they really know how valuable a building is. I've tried to solve this by forcing them to wait a week from the simulation start before salvaging. This is in version 3.04. I still need to test over multiple simulations running for a long time to see if this reduces the amount of rampant salvaging or not.
One thing you can do to prevent salvaging of newly created buildings, Will, is to select the "Override New Mission Creation" checkbox in the settlement info dialog (Mission tab) for the settlement in question. This prevents any new missions (including salvage building missions) from starting at that settlement, except for missions you create with the Mission Tool.
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when i try play 3.03 version i override construction and salvage so i fine here but still get angry about continuous salvage EVA suits so i go into supplied source and make another checkbox in manufacturing window to override just salvage. may be devs can do same for all salvage operations in 3.04 version?
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Whenever I build anything at any settlement ever, they always want to salvage it right after I build it, it's really REALLY annoying, and I can't find any reason for it, it's as if progress isn't helpful…like buildling that new greenhouse they need…
worse even if I cancel the salvage, even at ZERO percent before anyone has even begun work on it, the building vanishes from my buildings list in the settlements unit dialog and ceases functioning…
anyway around this??
I've seen this too!
The silliest thing was when they had two crews simultaneously salvaging a lounge and constructing another lounge at the same base... it's as if they needed to keep themselves occupied while waiting to get enough supplies to be able to go on rover missions.
I think one of the problems is that it initially takes a few sols for a settlement's valuation of buildings, equipment, resources, etc to gel and the people sometimes start salvaging before they really know how valuable a building is. I've tried to solve this by forcing them to wait a week from the simulation start before salvaging. This is in version 3.04. I still need to test over multiple simulations running for a long time to see if this reduces the amount of rampant salvaging or not.
One thing you can do to prevent salvaging of newly created buildings, Will, is to select the "Override New Mission Creation" checkbox in the settlement info dialog (Mission tab) for the settlement in question. This prevents any new missions (including salvage building missions) from starting at that settlement, except for missions you create with the Mission Tool.
when i try play 3.03 version i override construction and salvage so i fine here but still get angry about continuous salvage EVA suits so i go into supplied source and make another checkbox in manufacturing window to override just salvage. may be devs can do same for all salvage operations in 3.04 version?