From: Alexander Strange <MrVacB<ob@ma...> - 2001-12-26 04:22:21
on 12/25/01 6:06 PM, Loren Petrich at petrich@... wrote:
> On Tuesday, December 25, 2001, at 05:12 AM, mrvacbob@... wrote:
>> Well, I think the Mac version should have a version numbering system.
>> This is partially so I can put it on versiontracker.com and attract
>> more people. Judging by the feature set and stability we have now, I'd
>> say about 1.5 would work for the current build.
> If you can invent a good system, that's fine with me.
The SDL version system looks silly (Christian adds .1 for each build). When
Inio finishes B&B and his other code (clip planes for sprites and other such
things), I say we just call it 2.0 and start from there.
On Tuesday, December 25, 2001, at 08:22 PM, Alexander Strange wrote:
> The SDL version system looks silly (Christian adds .1 for each build).
> Inio finishes B&B and his other code (clip planes for sprites and other
> things), I say we just call it 2.0 and start from there.
However, the code already defines clip rectangles for the sprites;
does he calculate those rectangles in some improved fashion?
As to the OpenGL support I had written, I don't use OpenGL clip
planes for the sprites, because I get the same effect by calculating
appropriate rendered-region texture coordinates and rendering only
what's inside the clip rectangle.
However, I do use them for the models; I use one on each side of
the bounding box's projection, and an additional one for the liquid
level, if it is present.
I've started to look at the "dim3" animated-model format; since a
lot of the element and attribute names in it have capital as well as
small letters, I've decided to make the XML-parsing code
case-insensitive. I expect that my next CVS submissions will feature the
necessary changes -- basically, I'll change the comparison function
"StringsEqual" so that it is case-insensitive.
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