Menu

#586 Alephone crash ppc linux

open
nobody
Linux PPC (1)
9
2015-03-08
2015-03-08
qednet
No

I've just built Alephone from the current tarball, installed some Marathon files (as you do) and this is what happens -

david@G5:~$ /usr/local/bin/alephone
Aleph One Linux 2014-01-04 1.1
http://marathon.sourceforge.net/

Original code by Bungie Software http://www.bungie.com/
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer Christian.Bauer@uni-mainz.de

This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.

Built with network play enabled.

Built with Lua scripting enabled.
GL_VENDOR: Mesa Project
GL_RENDERER: Software Rasterizer
GL_VERSION: 2.1 Mesa 8.0.5
*** glibc detected *** /usr/local/bin/alephone: malloc(): memory corruption: >0x1108a828 ***

then a whole lot of backtrace and memory map info which ends with

0d833000-0d834000 r--p 0000a000 08:03 14291642
/usr/lib/powerpc-linux-gnu/libdrm.so.2.4.0Aborted

Obviously this is on a G5 ppc machine with a current Debian 7.7 build (ppc64)

I also get a similar crash if I use software rendering...

Built with Lua scripting enabled.
GL_VENDOR: Mesa Project
GL_RENDERER: Software Rasterizer
GL_VERSION: 2.1 Mesa 8.0.5
*** glibc detected *** /usr/local/bin/alephone: corrupted double-linked list: >0xf60b3358 ***

The effect is, the game loads to the home screen, I can change preferences etc and start a game but as soon as the scenario loads the game crashes.

The compile and build stage seems unproblematic.

Thanks

Discussion


Log in to post a comment.