problem then tile server gives timeout
Brought to you by:
stepanrutz
method -> paintTile
line (current version ~ 771)
It seems that
if (image == null) -> should be if (image == null && !tileServer.isBroken())
problem:
if server is down (connection fails with timeout) this method occupies "internals" of Toolkit - so every one who also wants to use Toolkit for image loading is freezed