#1 Implementation of OpenCL


Would be nice if you implement OpenCL or similar to speed up the rendering.


  • Fenixin

    Fenixin - 2010-09-18

    maybe it's possible to implement both: OpenGL and OpenCL. OpenGL for post effects and OpenCL for rendering

  • Krzysztof Marczak

    I also want to implement some GPU support. But now I don't have any knowledge about using OpenGL or OpenCL.

  • Fenixin

    Fenixin - 2010-11-04

    I'm not a programmer so I can't help with that... but I've found this:


    Well, maybe isn't a good example because it uses .NET, but when a saw it a remembered this feature request, and It uses OpenGL and OpenCL, and is about fractals.

    Maybe it's useful!

  • RetroX

    RetroX - 2011-05-24

    The way that I see it:
    - OpenCL generates polygons on the fractal to send to OpenGL
    - OpenGL renders them along with any post-effects which can be done via vertex shaders

    I mean, really, I don't see any problem with requiring GL 3 and CL-compliant hardware.

    This would speed rendering up by a lot, and post-effects could be changed without having to raytrace again.


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