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File Date Author Commit
 .github 2025-04-18 Vas Crabb Vas Crabb [c5328f] Avoid the need to set MINGW32 or MINGW64 enviro...
 3rdparty 2025-06-09 Pino Toscano Pino Toscano [de1d57] Various GNU/Hurd fixes (#13792)
 android-project 2025-04-29 Vas Crabb Vas Crabb [84cb44] Bumped version to 0.277
 artwork 2023-03-19 MooglyGuy MooglyGuy [ba5ec2] Swapped R and B channels in lut-default.png, an...
 attic 2022-08-11 Scott Stone Scott Stone [5b034e] multfish.cpp: Added documented game dumps from...
 benchmarks 2021-06-22 Miodrag Milanovic Miodrag Milanovic [69cb6f] Fix building benchmarks
 bgfx 2023-09-07 Vas Crabb Vas Crabb [44eb5e] Revert "Updated bgfx, bx and bimg to current up...
 ctrlr 2024-08-06 hap hap [0f12d8] ctrlr: add xml tag to cfg files
 docs 2 days ago Vas Crabb Vas Crabb [af10f3] Various fixes:
 doxygen 2021-09-30 Vas Crabb Vas Crabb [360d3a] debugger: Extended target address syntax to inc...
 hash 3 days ago angelosa angelosa [121509] sharp/mz2500.cpp: preliminary MZ80 bus slot imp...
 hlsl 2023-03-19 MooglyGuy MooglyGuy [ba5ec2] Swapped R and B channels in lut-default.png, an...
 ini 2018-10-07 Westley M. Martinez Westley M. Martinez [b5a54b] HLSL Color Transforms and 3D LUT (#4043)
 keymaps 2022-12-22 Vas Crabb Vas Crabb [878a16] housekeeping: Use proper SPDX ID for CC0 license.
 language 7 days ago holub holub [cb6974] Add language translation: Belarusian (#13471)
 plugins 2 days ago Vas Crabb Vas Crabb [af10f3] Various fixes:
 projects 2016-12-08 Miodrag Milanovic Miodrag Milanovic [124f30] Enable building projects that are separate of M...
 regtests 2023-01-02 Vas Crabb Vas Crabb [9f99b2] Bump dates to 2023 where appropriate
 roms 2017-10-24 Vas Crabb Vas Crabb [093255] Restore this, it's used when building packages ...
 samples 2025-05-23 hap hap [24f5bb] mm1kb: use beep_device for the beeper and remov...
 scripts 3 days ago angelosa angelosa [121509] sharp/mz2500.cpp: preliminary MZ80 bus slot imp...
 src 2 days ago Vas Crabb Vas Crabb [3c10c7] srcclean
 tests 2023-01-02 Vas Crabb Vas Crabb [9f99b2] Bump dates to 2023 where appropriate
 web 2025-01-01 Vas Crabb Vas Crabb [282fb5] Updated copyright years to 2025
 .editorconfig 2020-08-24 Vas Crabb Vas Crabb [3b5f75] docs: Add naming conventions for certain things.
 .gitattributes 2023-12-06 Vas Crabb Vas Crabb [e51863] Tied up loose ends:
 .gitignore 2021-12-01 holub holub [12b260] spi_sdcard: add CMD18 - CMD_READ_MULTIPLE_BLOCK...
 .travis.yml 2022-11-15 Olivier Galibert Olivier Galibert [1f7004] Fix the linux CI, hopefully
 CONTRIBUTING.md 2022-12-21 Vas Crabb Vas Crabb [e85a28] docs: Added preliminary guide for would-be cont...
 COPYING 2025-05-02 holub holub [745e04] 3rdparty/expat: Updated expat to version 2.7.1....
 README.md 2025-01-05 Dirk Best Dirk Best [8baa1d] README.md: Remove obsolete reference to MESS
 dist.mak 2025-03-08 Vas Crabb Vas Crabb [d1781a] docs: Fixed paper size selection (GitHub #13439...
 makefile 2025-05-12 Olivier Galibert Olivier Galibert [552ff7] Sorry, local configuration leaked out
 uismall.bdf 2022-01-31 Vas Crabb Vas Crabb [3e915b] uismall.bdf: Added 57 glyphs (mostly arrow symb...

Read Me

MAME

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

Where can I find out more?

Community

Development

Alt

CI status and code scanning

CI (Linux) CI (Windows CI (macOS) Compile UI translations Build documentation Coverity Scan Status

How to compile?

If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

make

for a full build,

make SUBTARGET=tiny

for a build including a small subset of supported systems.

See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64.
In order to generate solution and project files just run:

make vs2022

or use this command to build it directly using msbuild

make vs2022 MSBUILD=1

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

See more specific C++ Coding Guidelines on our documentation web site.

License

The MAME project as a whole is made available under the terms of the
GNU General Public License, version 2
or later (GPL-2.0+), since it contains code made available under multiple
GPL-compatible licenses. A great majority of the source files (over 90%
including core files) are made available under the terms of the
3-clause BSD License, and we
would encourage new contributors to make their contributions available under the
terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission
is required to use the "MAME" name, logo, or wordmark.



Copyright (c) 1997-2025  MAMEdev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.

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