ParseGCode: partial GCode parser and some data from this website:
EditorScreenshotTaker: move into Scripts/ and handle API upgrades
MakeAndHit.cs
Ultra-simple CloneAndFlip script (Make Mesh Double Sided). See limitations.
Cleanup
rename
Cheeseball procgen spiral stairs
ClickTriangle cleanup
Updated Ballistic3D.cs to include drag
Hex: get the HexGrid snapping correct
Hex stuff: work in progress towards a hex-based dirt faller
SolarSystems - click to add more of 'em
testfingerpolygons: I actually had a bug! wow...
ClickToAddCubes usage comments
ClickToAddCubes - a fun little interactive click,cast,spawn demo
finger polygon upgrades
Bring in ProximityButtons helpers
Pixel Terrain: add ability to destroy
PixelTerrain1
SECOND PASS for flare Layers: FINAL REPORT ON UPGRADING TO REMOVE GUILayers/FlareLayers:
Deconflicted Spawning example, 2D and 3D at the same time
Deconflicted Spawning example, 2D and 3D at the same time
MondrianPlane3D operational... might need more features:
MondrianPlane3D - first cutt - no inset geometry
Demo of grid coordinates
Make1x1Quad - simple copy of what Unity makes for you
LineRendererUtility
Update datasacks to commit 059c87092
REMOVE all GUILayers via automated tool:
MakeRoads: rudimentary support for looping
MakeRoads: fix bug: use Mathf.LerpAngle because this is a eulerAngle, not a normal linear quantity
MakeRoads: rename the max linear vertex spacing argument and explain it a bit better, as well as add a TODO
ClickTriangle... this never got committed
Spawn In A Circle
SprinkleSomePlayCubesOn
UVMooshing demo added
uv scrolling demo
notes
SpawningOverAnArea: text overlay
Origin clarification
Colorize the MakeLines2D
MakeLines2D: just testing what a vector graphics "driver system" might perform like.
add a cheesy screenshot taker
TestUVTranslators - spawner examples improved
Spawning In A Grid: support grid player movement in whatever you spawn
Procgen: demo on spawing across a space evenly
MakeWithTextur2D: Texture2Level
Spawning In A Grid cleanup
makeuvcylinder
DiggingTerrainAntColony tweaks for a movie
Update datasacks to commit 2c80e9e0e
bitmap2grid: how it works
Grid bitmap twiddles
MakeGridFromBitmap stuff
TerrainPreAdjustment: update the TerrainCollider, if present
Spawning Over An Area
Procgen stuff: Spawning In A Grid
TestUVTranslators: make it better, two different ways of forestation
comments
TrackRenderersAndMaterials
DiggingPlayerBallRollder
TerrainDamager: support for circular damage
Terrain Damager ant colony upgrades
Building Blocks
Building blocks assemble / disassemble
Blocks, blocks, blocks
Tinkering with convex hulls in 2D
ConvexHullUtility: hold please!
ConvexHulls: Still debugging
ConvexHull: remove debug - creep-and-save
ConvexHulls: done except to remove wrapping
ConvexHulls
ConvexHulls: might have to wait until later
Update datasacks to commit 634be981
Join Edge To Surface (or terrain)
Fix broken if statement
quick test
UV Translators
MakeCreepingBlocksField: support for locking out tiles (you need to define them)
MakeThickSprites twiddles
TerrainDamager: put the Prefabs folder back where it belongs (accidental drag)
MR and Ourstyles helpers
MakeThickSprites
MakeCreepingBlocksField
MakeCreepingBlocksField: demo
Need a Vector2Int for older Unity versions
Break Vector2Int Unity 5 helper out
Update Datasacks module to commit 0f9e47d23
Makes a combined Texture2D with Sprite asset on it
SpriteMakerAndSaver - to make sprite assets on disk
TextureMakerAndSaver
Expanding Ball: add a ball material
Kickoff ExpandingBall, based on a forum question:
Expanding Ball demo done
RotateUVs: comments
RotateUVs
MakeHeightmap1: quick and cheesy heightmaps
heightmap tweak
heightmap: spin it and show the texture
Simple example of shared vs non shared vertices