Re: [Magicor-devel] Fred coments about trapola
Status: Beta
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petgeb
From: Claudio <cla...@ya...> - 2007-03-25 16:14:37
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Fred wrote--> but if we allow different kinds of trapolas (with states) i see lots of new level possibilities opening because the player should have to be careful about his choices of whether or not cross the trapola i think it wouldn't take too long to implement new kind of trapolas. also you could keep your levels unchanged claudio by putting in the map "half-broken" trapolas instead of trapolas but then again it's just an idea, it's ok for me if you don't agree with that or if we do that later <-- Fred wrote Ok, Ok. It is worth to experiment. Code changes will be trivial. Art can be sketchy to experiment, and when final behavoir is chosen do a better art. What many touches to activation ? More than two will produce trivial levels or very contorted, and visual recognition of what stage will be harder. Another change can be: trapola can be moved. Esentially, if a trapola is between ices, and you cut ices ... ; so you can get a trapola out of the way, but must be carefull about how it lands. As new code features are frozen till release, I sugest to begin work after release. Think if there are something more to change/add to trapola, and after release we will elaborate a complete description of changes. see you claudio --------------------------------- Preguntá. Respondé. Descubrí. Todo lo que querías saber, y lo que ni imaginabas, está en Yahoo! Respuestas (Beta). Probalo ya! |