Re: [Magicor-devel] about debian bugreports - was 1.1 RC1 preplanning.
Status: Beta
Brought to you by:
petgeb
From: Peter G. <pe...@us...> - 2007-03-25 08:40:03
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Here's my take on the bugs: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=412311 "magicor doesn't start (undefined symbol: mouse_seteventhandler)" --- Not a bug in Magicor, but in PyGame. The from pygame.locals import * in Magicor causes PyGame to crash, this bug should be forwarded to PyGame developers. (or at least the PyGame Debian package maintainer) http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=412391 "If underneath blocks, victory animation partly obscured by blocks." --- Yeah, how about this, when you clear the level all ice is destroyed in a magnificent cascade of broken ice? It might be CPU-intense, but it could look cool and the blocks wouldn't obscure the player. http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=412460 "Penguins don't have teeth" --- Although this is very true, it is a -game- and I for one think the penguin grin looks funny as hell. :) http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=412486 "If blocks fall to right above Tux, artifact of his head remains in the blocks" --- Just like with the victory animation this needs to be addressed. So, guys! I'm pretty happy with this. Aside from a few graphical bugs and biological misconceptions regarding teeth, our game is actualy -working-! :) Next week I'll be spending some time refining the graphics further. Any graphics you wish to submit to the 1.1 should be submitted before Mars 31st. After that I will tag the 1.1 and commence making the graphics fancy as hell. Heck, I'll even try to make a new logo. :) There will be more/better animation frames and more shading/antialiasing. I want to alter the game to have a more "pro" looking atmosphere and I think that can be done easily by just spending a few hours on the graphics, making sure everything looks really cool. After that we'll whip out 1.1, with new packages and installers and try to get a stable release as quickly as possibly. I've read about the music being boring, which may be true considering I strained to finish the songs. Since I finally have my own livingroom studio configured I might record a few songs and put them in the game along-side with some blippy MOD's, hehe. /Peter |