Re: [Magicor-devel] cont: other people have problems with trapola levels?
Status: Beta
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From: wagner f. <fre...@im...> - 2007-03-24 07:39:39
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On Fri, Mar 23, 2007 at 08:04:48PM -0300, Claudio wrote: > Well, I checked out relevant parts. I will try to report today. > Please, anybody who is at rev 187 (or more) check if it can run the tra= pola levels ( p03z, p06z, p15 are the importants, they are pompei levels. 0= 11a is a devel level so it its not relevant to release, but anyway reports = will be apreciated. ). Be sure to not edit this files with the magicorEdito= r as they will end corrupted ( editor dont knows about trapolas ATM) hi mario, it's ok for me now, I needed to add something to the debian package to get it working also about trapola I was wondering : would it be possible to modify them a bit : i'd like to have 2 kinds of images for the green box=20 - perfect (like now) - half broken (new image) the idea would be that the trapola would go from perfect to half broken the first time ice or someone steps in or under it. second time it would go from half broken to broken and the player gets hunted and killed this would be nice because it would add some new level ideas for us. right now trapola are nice but they behave almost exactly like spikes so they don't bring new map possibilities. see you, Fred |