Re: [Magicor-devel] vs 1.0 and windows installer
Status: Beta
Brought to you by:
petgeb
From: Peter G. <pe...@us...> - 2007-01-17 11:37:09
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> 1. must I commit the changes to the trunk or you want to create a branch to preview the changes ? Trunk will do fine for any new features, 1.0 is tagged. Interresting changes you're proposing. I was thinking of making volcanos that errupt, spewing a column of fire straight upwards using specific timing patterns so that the player will have to time it. Later I decided that I want this fire in all directions and I thought about adding a flame thrower or similar. If you feel like it, fork the trunk (make it branches/feature-fiesta or similar) and we can experiment wildly and just move the features we like to the trunk. > 2. I think it will be usefull to create a new directory, say 'dev_art' > to put the prefinal versions ( hi size sprites, vector art, ie the > workables versions, because it is near imposible to modify/expand low res > bitmaps ). Its ok to do ? Make an "artwork" directory. Naming it "dev_" is redundant since SVN is all about development. :) Regarding the Windows installer, you now have access to both the shell part (i.e web content) and release system of Magicor. Enjoy! ;) /Peter |