Re: [Magicor-devel] rev 89 : level issues - die after win continued
Status: Beta
Brought to you by:
petgeb
From: Claudio <cla...@ya...> - 2006-11-15 19:12:16
|
--- Peter Gebauer wrote: > > if a fire begins to fall, increment can_propagate > > if an entity activates other, increment > can_propagate > > if an entity activated cannot activate another, > > Would it not be easier to check that no blocks, no > fires and no player is > falling? If all those objects are stationary you can > finish the level, but > if one of them is moving you have to wait. > We would have to make a special check on lava to see > if it's currently > igniting. > When nothing is moving, falling or igniting we can > finish. We have crossed another time. Err, I will be happy to settle in the proposition of the 'welcome message'. We only have to take care at level design that there are at least one solution in wich the 'happy' jump does not kill the penguin. In the space-09, there are one 'clean' solution and one 'near solution' so its not a problem. Like you say, the death after 'win' is into the rules. cya Claudio __________________________________________________ Correo Yahoo! Espacio para todos tus mensajes, antivirus y antispam ¡gratis! ¡Abrí tu cuenta ya! - http://correo.yahoo.com.ar |