madplay Build Problems under Windowss

2008-01-20
2013-04-24
  • Nobody/Anonymous

    I just downloaded 0.15.1b from sourceforge.

    The madplay .dsp is referring to the 0.15.0b include folders.

    Also, can anybody help me with these unresolved externals:
    3>filter.obj : error LNK2019: unresolved external symbol _mad_timer_fraction referenced in function _fadein_filter
    3>player.obj : error LNK2001: unresolved external symbol _mad_timer_fraction
    3>filter.obj : error LNK2019: unresolved external symbol _mad_timer_set referenced in function _fadein_filter
    3>madplay.obj : error LNK2001: unresolved external symbol _mad_timer_set
    3>player.obj : error LNK2001: unresolved external symbol _mad_timer_set
    3>filter.obj : error LNK2019: unresolved external symbol _mad_timer_count referenced in function _fadein_filter
    3>player.obj : error LNK2001: unresolved external symbol _mad_timer_count
    3>filter.obj : error LNK2019: unresolved external symbol _mad_timer_negate referenced in function _fadein_filter

      . . .

    Thanks!

    100

     
    • Rachel Mant

      Rachel Mant - 2008-10-24

      Looks like you need to set up the library paths and get Visual C++ to import "libmad.lib" when linking, that should do the trick.

       

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