File | Date | Author | Commit |
---|---|---|---|
Game | 2016-11-20 |
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[204ccb] Added ability to save window size |
Game-Tests | 2014-02-23 |
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[9e3d2c] Initial Commit |
Images | 2016-11-21 |
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[869307] Added app icons |
Macdoku | 2016-11-21 |
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[869307] Added app icons |
Macdoku.xcodeproj | 2016-11-21 |
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[869307] Added app icons |
MacdokuTests | 2016-11-20 |
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[204ccb] Added ability to save window size |
Preferences | 2016-11-20 |
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[204ccb] Added ability to save window size |
Public | 2016-11-20 |
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[204ccb] Added ability to save window size |
.gitattributes | 2014-08-13 |
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[488999] Started work on Preferences->colors changing cu... |
.gitignore | 2014-02-23 |
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[9e3d2c] Initial Commit |
LICENSE.md | 2014-02-23 |
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[9e3d2c] Initial Commit |
NSMMacdoku.h | 2015-12-03 |
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[2e8be2] Backing up |
README.md | 2014-08-13 |
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[488999] Started work on Preferences->colors changing cu... |
macdoku-last-subversion-repo.zip | 2014-02-23 |
![]() |
[9e3d2c] Initial Commit |
Macdoku
is a sudoku game application for MacOSX.
Macdoku
now uses Cocoa Lumber Jack, https://github.com/CocoaLumberjack/CocoaLumberjack, for logging.
For it to work properly, you will need to set up a source tree for it in Xcode. To do this, download CocoaLumberjack and set it up in its own directory.
Then go to Xcode->Preferences->Locations->Source Trees and add an entry with name of "LUMBERJACK_SRC", Display Name of "Cocoa Lumber Jack Source" or something like it and a Path to the CocoaLumberJack directory.
When that is complete, you should be able to compile the source.