| File | Date | Author | Commit |
|---|---|---|---|
| Game | 2016-11-20 |
|
[204ccb] Added ability to save window size |
| Game-Tests | 2014-02-23 |
|
[9e3d2c] Initial Commit |
| Images | 2016-11-21 |
|
[869307] Added app icons |
| Macdoku | 2016-11-21 |
|
[869307] Added app icons |
| Macdoku.xcodeproj | 2016-11-21 |
|
[869307] Added app icons |
| MacdokuTests | 2016-11-20 |
|
[204ccb] Added ability to save window size |
| Preferences | 2016-11-20 |
|
[204ccb] Added ability to save window size |
| Public | 2016-11-20 |
|
[204ccb] Added ability to save window size |
| .gitattributes | 2014-08-13 |
|
[488999] Started work on Preferences->colors changing cu... |
| .gitignore | 2014-02-23 |
|
[9e3d2c] Initial Commit |
| LICENSE.md | 2014-02-23 |
|
[9e3d2c] Initial Commit |
| NSMMacdoku.h | 2015-12-03 |
|
[2e8be2] Backing up |
| README.md | 2014-08-13 |
|
[488999] Started work on Preferences->colors changing cu... |
| macdoku-last-subversion-repo.zip | 2014-02-23 |
|
[9e3d2c] Initial Commit |
Macdoku is a sudoku game application for MacOSX.
Macdoku now uses Cocoa Lumber Jack, https://github.com/CocoaLumberjack/CocoaLumberjack, for logging.
For it to work properly, you will need to set up a source tree for it in Xcode. To do this, download CocoaLumberjack and set it up in its own directory.
Then go to Xcode->Preferences->Locations->Source Trees and add an entry with name of "LUMBERJACK_SRC", Display Name of "Cocoa Lumber Jack Source" or something like it and a Path to the CocoaLumberJack directory.
When that is complete, you should be able to compile the source.