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 android 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 cargokit 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 example 2026-03-06 Macbear_viwave Macbear_viwave [8627b1] prepare for web build
 ios 2026-03-06 Macbear_viwave Macbear_viwave [476078] ball, box, ground example
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 linux 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 macos 2026-03-06 Macbear_viwave Macbear_viwave [059696] macOS example is OK
 rust 2026-03-06 Macbear_viwave Macbear_viwave [476078] ball, box, ground example
 test_driver 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 windows 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
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 CHANGELOG.md 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 LICENSE 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 README.md 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 analysis_options.yaml 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 ffigen.yaml 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 flutter_rust_bridge.yaml 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit
 pubspec.yaml 2026-03-05 Macbear_viwave Macbear_viwave [42438d] init commit

Read Me

macbear_physics

A new Flutter FFI plugin project.

Getting Started

This project is a starting point for a Flutter
FFI plugin,
a specialized package that includes native code directly invoked with Dart FFI.

Project structure

This template uses the following structure:

  • src: Contains the native source code, and a CmakeFile.txt file for building
    that source code into a dynamic library.

  • lib: Contains the Dart code that defines the API of the plugin, and which
    calls into the native code using dart:ffi.

  • platform folders (android, ios, windows, etc.): Contains the build files
    for building and bundling the native code library with the platform application.

Building and bundling native code

The pubspec.yaml specifies FFI plugins as follows:

  plugin:
    platforms:
      some_platform:
        ffiPlugin: true

This configuration invokes the native build for the various target platforms
and bundles the binaries in Flutter applications using these FFI plugins.

This can be combined with dartPluginClass, such as when FFI is used for the
implementation of one platform in a federated plugin:

  plugin:
    implements: some_other_plugin
    platforms:
      some_platform:
        dartPluginClass: SomeClass
        ffiPlugin: true

A plugin can have both FFI and method channels:

  plugin:
    platforms:
      some_platform:
        pluginClass: SomeName
        ffiPlugin: true

The native build systems that are invoked by FFI (and method channel) plugins are:

  • For Android: Gradle, which invokes the Android NDK for native builds.
  • See the documentation in android/build.gradle.
  • For iOS and MacOS: Xcode, via CocoaPods.
  • See the documentation in ios/macbear_physics.podspec.
  • See the documentation in macos/macbear_physics.podspec.
  • For Linux and Windows: CMake.
  • See the documentation in linux/CMakeLists.txt.
  • See the documentation in windows/CMakeLists.txt.

Binding to native code

To use the native code, bindings in Dart are needed.
To avoid writing these by hand, they are generated from the header file
(src/macbear_physics.h) by package:ffigen.
Regenerate the bindings by running dart run ffigen --config ffigen.yaml.

Invoking native code

Very short-running native functions can be directly invoked from any isolate.
For example, see sum in lib/macbear_physics.dart.

Longer-running functions should be invoked on a helper isolate to avoid
dropping frames in Flutter applications.
For example, see sumAsync in lib/macbear_physics.dart.

Flutter help

For help getting started with Flutter, view our
online documentation, which offers tutorials,
samples, guidance on mobile development, and a full API reference.

The plugin project was generated without specifying the --platforms flag, so no platforms are currently supported.
To add platforms, run flutter create -t plugin_ffi --platforms <platforms> . in this directory.
You can also find a detailed instruction on how to add platforms in the pubspec.yaml at https://flutter.dev/to/pubspec-plugin-platforms.

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