Re: [lyntin-devl] Anyone still using or working on Lyntin?
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From: Brazen <odb...@ya...> - 2009-06-23 19:16:43
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Many more people use lyntin than my client (i.e. more than just me). So writing a lyntin plugin is a safe way to go. As for why: I had piled enough stuff on top of lyntin that I had almost an entirely new client so I went and turned it into a new client. The idea is to have a very small core API that is python calls all the way down. The #command processor uses the same API as any input triggers you write (it just happens to have a higher priority by default). Most lyntin commands aren't implemented because I don't use them. If you send me your startup files I'd be happy to implement the ones you do use so you could give leanlyn a try. -Brazen --- On Tue, 6/23/09, Andre Miller <an...@an...> wrote: > From: Andre Miller <an...@an...> > Subject: Re: [lyntin-devl] Anyone still using or working on Lyntin? > To: "Brazen" <odb...@ya...> > Cc: lyn...@li... > Date: Tuesday, June 23, 2009, 4:57 AM > Hi Brazen, > What was the design decisions for creating a > fork rather than creating a new UI and/or plugins for the > current Lyntin package? I very much like how Lyntin is > designed in that the engine is decoupled from the UI and > other modules which makes it very extensible. Is Leanlyn > also structured in such a way? > > What I'm actually asking is should I rather > be focusing my efforts into creating plugins for your > version of Leanlyn or the original Lyntin? > Regards,Andre' > > 2009/6/23 Brazen <odb...@ya...> > > > > I'm still working on a fork of Lyntin and I'm > publishing only so often as interest requires (Willg > contributed a patch, much appreciated). You can find it > here > > > > https://code.launchpad.net/~odbrazen/leanlyn/trunk > > > > It currently only works with Tk and doesn't have good > trigger support. About the latter: anyone could add it in > 20 lines of python but I don't need it so it doesn't > exist. > > > > The sexiest parts (automatic updating of player status) > currently only apply to three kingdoms and overdrive and > I've only partially migrated the custom code into robust > catchers ["catchers" being the token name for > multi-line screen scraping regexps]. > > > > > > > Feel free to run it and give feedback. I'm likely to > tackle any short task that makes somebody more likely to use > and/or contribute back to the core even if it is just a > couple screen scraping regexps for the /mudpacks directory. > > > > > -Brazen > > > > > -----Inline Attachment Follows----- > > ------------------------------------------------------------------------------ > Are you an open source citizen? Join us for the Open Source > Bridge conference! > Portland, OR, June 17-19. Two days of sessions, one day of > unconference: $250. > Need another reason to go? 24-hour hacker lounge. Register > today! > http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org > -----Inline Attachment Follows----- > > _______________________________________________ > Lyntin-devl mailing list > Lyn...@li... > https://lists.sourceforge.net/lists/listinfo/lyntin-devl > |