Re: [lyntin-devl] Anyone still using or working on Lyntin?
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From: Andre M. <an...@an...> - 2009-06-23 09:05:19
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Hi Brazen, What was the design decisions for creating a fork rather than creating a new UI and/or plugins for the current Lyntin package? I very much like how Lyntin is designed in that the engine is decoupled from the UI and other modules which makes it very extensible. Is Leanlyn also structured in such a way? What I'm actually asking is should I rather be focusing my efforts into creating plugins for your version of Leanlyn or the original Lyntin? Regards, Andre' 2009/6/23 Brazen <odb...@ya...> > > I'm still working on a fork of Lyntin and I'm publishing only so often as > interest requires (Willg contributed a patch, much appreciated). You can > find it here > > https://code.launchpad.net/~odbrazen/leanlyn/trunk > > It currently only works with Tk and doesn't have good trigger support. > About the latter: anyone could add it in 20 lines of python but I don't > need it so it doesn't exist. > > The sexiest parts (automatic updating of player status) currently only > apply to three kingdoms and overdrive and I've only partially migrated the > custom code into robust catchers ["catchers" being the token name for > multi-line screen scraping regexps]. > > > Feel free to run it and give feedback. I'm likely to tackle any short > task that makes somebody more likely to use and/or contribute back to the > core even if it is just a couple screen scraping regexps for the /mudpacks > directory. > > -Brazen > > |