<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Strategy Guide</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>Recent changes to Strategy Guide</description><atom:link href="https://sourceforge.net/p/ludusregius/wiki/Strategy%20Guide/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 20 Jul 2011 13:49:42 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/ludusregius/wiki/Strategy%20Guide/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>&lt;pre&gt;--- v9 
+++ v10 
@@ -22,11 +22,11 @@
 Unassailable Positions
 ----------------------
 
-There are certain unassailable positions (for example Arion and Demon Isle together). When both regions are held simultaneously be the same color, they cannot be taken via conventional warfare, only though trickery or betrayal. Be very careful about letting a rival House acquire one of these positions.
-
+There are certain unassailable positions (for example Arion and Demon Isle together). When both regions are held simultaneously by the same color, they cannot be taken via conventional warfare, only though trickery or betrayal. Be very careful about letting a rival House acquire one of these positions.
+
 The Bribe/Invade Combo
 ----------------------
 
 As long as you can pay enough, bribes will rarely be turned down. Once you have offered a bribe, move one of your armies (not one of your vassals) into the region on the same turn. 
 
-If the bribe goes through, the castle will defect to your banner, and then lend it's support to your invasion. With one army, you will be able to immediately capture the region.
+If the bribe goes through, the castle will defect to your banner and then lend it's support to your invasion. With one army, you will be able to immediately capture the region.
&lt;/pre&gt;</description><pubDate>Wed, 20 Jul 2011 13:49:42 -0000</pubDate><guid>https://sourceforge.netce62d13770aab084895b3d8620ca7971956f2da1</guid></item><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>&lt;pre&gt;--- v8 
+++ v9 
@@ -13,6 +13,12 @@
 
 Titles cost you nothing, and keep your vassals loyal. Whenever a House swears allegiance to you, you should immediately grant them titles to all the lands they already hold.
 
+Proposing Alliances
+-------------------
+The political climate changes very rapidly. Just because a rival House declined an offer with you a year ago does not mean they would do the same thing again.
+
+Weak commanders are much more inclined to make alliances than strong commanders. If your spies tell you the leader of a rival House is a weak commander, propose an alliance as soon as possible.
+
 Unassailable Positions
 ----------------------
 
&lt;/pre&gt;</description><pubDate>Fri, 15 Jul 2011 19:38:12 -0000</pubDate><guid>https://sourceforge.net4d611891ce575e8f04eb5a86899a2f1bc2db05a2</guid></item><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>&lt;pre&gt;--- v7 
+++ v8 
@@ -6,13 +6,21 @@
 
 You should probably pick a style of play at the beginning of the game, and then stick to it. Pick a trait, like dread or subtlety, and only do things that will positively affect that trait. Any trait can be valuable, but your political actions should have a coordinated purpose.
 
-Using Pawn Houses
------------------
-
-If your goal trait is something like "Honor", there will be times when it is politically advantageous to do dreadful things. Since you don't want these actions to blow back on you, you can act through an intermediary. Use a loyal vassal whenever you need to obliterate a House or raze a region. The 
-
+**Using Pawn Houses:** If your goal trait is something like "Honor", there will be times when it is politically advantageous to do dreadful things. Since you don't want these actions to blow back on you, you can act through an intermediary. Use a loyal vassal whenever you need to obliterate a House or raze a region. This vassal will become feared, but your own honor will not be affected.
+
 Granting Titles
 ---------------
 
+Titles cost you nothing, and keep your vassals loyal. Whenever a House swears allegiance to you, you should immediately grant them titles to all the lands they already hold.
+
+Unassailable Positions
+----------------------
+
+There are certain unassailable positions (for example Arion and Demon Isle together). When both regions are held simultaneously be the same color, they cannot be taken via conventional warfare, only though trickery or betrayal. Be very careful about letting a rival House acquire one of these positions.
+
 The Bribe/Invade Combo
 ----------------------
+
+As long as you can pay enough, bribes will rarely be turned down. Once you have offered a bribe, move one of your armies (not one of your vassals) into the region on the same turn. 
+
+If the bribe goes through, the castle will defect to your banner, and then lend it's support to your invasion. With one army, you will be able to immediately capture the region.
&lt;/pre&gt;</description><pubDate>Fri, 15 Jul 2011 19:34:25 -0000</pubDate><guid>https://sourceforge.net21a563fd7d63bba6b9d533fe8f7cbc5628af01c3</guid></item><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>&lt;pre&gt;--- v6 
+++ v7 
@@ -4,10 +4,12 @@
 Traits
 ------
 
-You should probably pick a style of play at the beginning of the game, and then stick to it. If you want high honor, 
-
+You should probably pick a style of play at the beginning of the game, and then stick to it. Pick a trait, like dread or subtlety, and only do things that will positively affect that trait. Any trait can be valuable, but your political actions should have a coordinated purpose.
+
 Using Pawn Houses
 -----------------
+
+If your goal trait is something like "Honor", there will be times when it is politically advantageous to do dreadful things. Since you don't want these actions to blow back on you, you can act through an intermediary. Use a loyal vassal whenever you need to obliterate a House or raze a region. The 
 
 Granting Titles
 ---------------
&lt;/pre&gt;</description><pubDate>Wed, 13 Jul 2011 18:30:47 -0000</pubDate><guid>https://sourceforge.net82a7b290db296a5db6a11e00ba5ccdc564ca299a</guid></item><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>&lt;pre&gt;--- v5 
+++ v6 
@@ -1,6 +1,16 @@
-Strategy Guide
+Strategy Guide: Tips and Tricks
 ==============
 
 Traits
 ------
 
+You should probably pick a style of play at the beginning of the game, and then stick to it. If you want high honor, 
+
+Using Pawn Houses
+-----------------
+
+Granting Titles
+---------------
+
+The Bribe/Invade Combo
+----------------------
&lt;/pre&gt;</description><pubDate>Wed, 13 Jul 2011 16:59:05 -0000</pubDate><guid>https://sourceforge.net4a59ac1ed6a9c91164ac184579d5b798b63019b2</guid></item><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>&lt;pre&gt;--- v4 
+++ v5 
@@ -4,18 +4,3 @@
 Traits
 ------
 
-**Command:** Command indicates how inspiring a commander you are. Controlling more armies and winning battles increases your command score; losing armies and battles decreases it.
-
-A high command score is always a good thing. Rival houses will be more likely to ally themselves with you if you are a powerful commander.
-
-**Honor:**
-
-**Dread:**
-
-**Subtlety:** Subtlety indicates how prone you are to use methods other than direct combat. If you send an assassin rather than an army, your subtlety will increase.
-
-A high subtlety score can be a good thing. You play the game of thrones like a natural. You are diplomatic, and your alliance offers are refused less frequently. You are also a much more difficult target for assassins.
-
-**Greed:** Greed indicates how rive your House is with bureaucracy and corruption. The higher your greed score, the easier it is for enemies to bribe your castles.
-
-Your greed score is pretty much fixed. It can not be dramatically increased or decreased by in-game actions.
&lt;/pre&gt;</description><pubDate>Thu, 07 Jul 2011 20:43:04 -0000</pubDate><guid>https://sourceforge.neta9650667cbe864c5acb5b60b36dad4982c9e98f9</guid></item><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>&lt;pre&gt;--- v3 
+++ v4 
@@ -6,14 +6,16 @@
 
 **Command:** Command indicates how inspiring a commander you are. Controlling more armies and winning battles increases your command score; losing armies and battles decreases it.
 
-A high command score is always a good thing.
-
+A high command score is always a good thing. Rival houses will be more likely to ally themselves with you if you are a powerful commander.
+
 **Honor:**
 
 **Dread:**
 
 **Subtlety:** Subtlety indicates how prone you are to use methods other than direct combat. If you send an assassin rather than an army, your subtlety will increase.
 
 A high subtlety score can be a good thing. You play the game of thrones like a natural. You are diplomatic, and your alliance offers are refused less frequently. You are also a much more difficult target for assassins.
 
-**Greed:** Greed indicates how 
+**Greed:** Greed indicates how rive your House is with bureaucracy and corruption. The higher your greed score, the easier it is for enemies to bribe your castles.
+
+Your greed score is pretty much fixed. It can not be dramatically increased or decreased by in-game actions.
&lt;/pre&gt;</description><pubDate>Thu, 07 Jul 2011 20:41:42 -0000</pubDate><guid>https://sourceforge.neta6cf666537bb251bd5392d18e88e15fa20630221</guid></item><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>&lt;pre&gt;--- v2 
+++ v3 
@@ -4,12 +4,16 @@
 Traits
 ------
 
-**Command:**
-
+**Command:** Command indicates how inspiring a commander you are. Controlling more armies and winning battles increases your command score; losing armies and battles decreases it.
+
+A high command score is always a good thing.
+
 **Honor:**
 
 **Dread:**
 
-**Subtlety:** 
-
-**Greed:**
+**Subtlety:** Subtlety indicates how prone you are to use methods other than direct combat. If you send an assassin rather than an army, your subtlety will increase.
+
+A high subtlety score can be a good thing. You play the game of thrones like a natural. You are diplomatic, and your alliance offers are refused less frequently. You are also a much more difficult target for assassins.
+
+**Greed:** Greed indicates how 
&lt;/pre&gt;</description><pubDate>Thu, 07 Jul 2011 20:35:54 -0000</pubDate><guid>https://sourceforge.net33d43283f38a111ede57a658ccd111a02d9f47d9</guid></item><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -5,3 +5,11 @@
 ------
 
 **Command:**
+
+**Honor:**
+
+**Dread:**
+
+**Subtlety:** 
+
+**Greed:**
&lt;/pre&gt;</description><pubDate>Thu, 07 Jul 2011 20:22:18 -0000</pubDate><guid>https://sourceforge.net3c108dd49e773d885a1997cd9f3f82e876bea4ad</guid></item><item><title>WikiPage Strategy Guide modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Strategy%2520Guide/</link><description>Strategy Guide
==============

Traits
------

**Command:**</description><pubDate>Thu, 07 Jul 2011 12:58:31 -0000</pubDate><guid>https://sourceforge.net5ac3d0a3eb5cc26316c868e99decc0c4c056e95f</guid></item></channel></rss>