<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Project Overview</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>Recent changes to Project Overview</description><atom:link href="https://sourceforge.net/p/ludusregius/wiki/Project%20Overview/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 20 Jul 2011 13:01:56 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/ludusregius/wiki/Project%20Overview/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Project Overview modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>&lt;pre&gt;--- v8 
+++ v9 
@@ -6,17 +6,17 @@
 
 **LudusRegius** is an turn-based strategy game inspired by the board game *Diplomacy*.
 
-Like *Risk*, the goal of the game is to raise armies and conquer the map. However, unlike Risk, the outcome of battles is completely deterministic. If two armies attack each other in a neutral territory, neither can gain the upper hand. 
-
-This means that you must use a complex strategy to gain the upper hand: offering bribes or political marriages, granting lands, or sending assassins. Only when you command a solid network of allies can you hope to succeed.
-
+Like *Risk*, the goal of the game is to raise armies and conquer the map. However, unlike Risk, the outcome of battles is completely deterministic. If two armies attack each other in a neutral territory, neither can gain the upper hand (without help).
+
+This means that you must use a complex strategy to achieve victory: offering bribes or political marriages, granting titles, or sending assassins. Only when you command a solid network of allies can you hope to succeed.
+
 Features
 --------
 * Use battle tactics and diplomacy to help you conquer the map.
 * Turn-based game play allows you to develop a complex strategy.
 * Compete with seven other great houses for political dominance.
 * Deterministic battles, you can't attack a larger force and expect to win (unless you have some hidden advantage).
-* Almost every action has political consequences: crush you rebellions without mercy, and others are less likely to occur, but you become an easier target for assassins.
+* Almost every action has political consequences: crush rebellions without mercy, and others are less likely to occur, but you become an easier target for assassins.
 * Use spies to gather information about the strengths and weaknesses of rival houses.
 * Use political marriages help you strengthen your alliances.
 * Send assassins to eliminate important members of rival households.
&lt;/pre&gt;</description><pubDate>Wed, 20 Jul 2011 13:01:56 -0000</pubDate><guid>https://sourceforge.netec0ccdc1a687f93dba5c2beb9ff65e8ee61a6d36</guid></item><item><title>WikiPage Project Overview modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>&lt;pre&gt;--- v7 
+++ v8 
@@ -22,4 +22,4 @@
 * Send assassins to eliminate important members of rival households.
 * Bribe stewards of key cities and towns to defect to your banner.
 * Raze buildings and burn crops to decrease the political value of certain regions.
-* Give your vassals the lands and titles to keep them loyal to you.
+* Give your vassals lands and titles to keep them loyal to you.
&lt;/pre&gt;</description><pubDate>Thu, 07 Jul 2011 17:48:08 -0000</pubDate><guid>https://sourceforge.netd0f6b58af3cac44777026c16cead694fe81b44da</guid></item><item><title>WikiPage Project Overview modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>&lt;pre&gt;--- v6 
+++ v7 
@@ -22,3 +22,4 @@
 * Send assassins to eliminate important members of rival households.
 * Bribe stewards of key cities and towns to defect to your banner.
 * Raze buildings and burn crops to decrease the political value of certain regions.
+* Give your vassals the lands and titles to keep them loyal to you.
&lt;/pre&gt;</description><pubDate>Thu, 07 Jul 2011 17:47:55 -0000</pubDate><guid>https://sourceforge.netfa79fb9c8d5b8d5087c79d3b8e7d7607fe12ea71</guid></item><item><title>WikiPage Project Overview modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>&lt;pre&gt;&lt;/pre&gt;</description><pubDate>Wed, 06 Jul 2011 20:21:20 -0000</pubDate><guid>https://sourceforge.net638004494f7764fedb5a0dd6835a8758390f704b</guid></item><item><title>WikiPage Project Overview modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>&lt;pre&gt;--- v4 
+++ v5 
@@ -17,6 +17,7 @@
 * Compete with seven other great houses for political dominance.
 * Deterministic battles, you can't attack a larger force and expect to win (unless you have some hidden advantage).
 * Almost every action has political consequences: crush you rebellions without mercy, and others are less likely to occur, but you become an easier target for assassins.
+* Use spies to gather information about the strengths and weaknesses of rival houses.
 * Use political marriages help you strengthen your alliances.
 * Send assassins to eliminate important members of rival households.
 * Bribe stewards of key cities and towns to defect to your banner.
&lt;/pre&gt;</description><pubDate>Wed, 06 Jul 2011 02:03:42 -0000</pubDate><guid>https://sourceforge.netba87f10ae9ac215d4fb6a4f6fa680261f93f561a</guid></item><item><title>WikiPage Project Overview modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>&lt;pre&gt;--- v3 
+++ v4 
@@ -20,4 +20,4 @@
 * Use political marriages help you strengthen your alliances.
 * Send assassins to eliminate important members of rival households.
 * Bribe stewards of key cities and towns to defect to your banner.
-* Raze buildings and burn crops to decrease regions political value.
+* Raze buildings and burn crops to decrease the political value of certain regions.
&lt;/pre&gt;</description><pubDate>Wed, 06 Jul 2011 02:00:53 -0000</pubDate><guid>https://sourceforge.netc8291b0b38dc9ce4e2a3d406b7c2d4432c8c027b</guid></item><item><title>WikiPage Project Overview modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>&lt;pre&gt;--- v2 
+++ v3 
@@ -19,3 +19,5 @@
 * Almost every action has political consequences: crush you rebellions without mercy, and others are less likely to occur, but you become an easier target for assassins.
 * Use political marriages help you strengthen your alliances.
 * Send assassins to eliminate important members of rival households.
+* Bribe stewards of key cities and towns to defect to your banner.
+* Raze buildings and burn crops to decrease regions political value.
&lt;/pre&gt;</description><pubDate>Wed, 06 Jul 2011 01:59:47 -0000</pubDate><guid>https://sourceforge.netf72837f8f5427dafe7f864fb6f1fde9539892aea</guid></item><item><title>WikiPage Project Overview modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -15,6 +15,7 @@
 * Use battle tactics and diplomacy to help you conquer the map.
 * Turn-based game play allows you to develop a complex strategy.
 * Compete with seven other great houses for political dominance.
-* Almost every action has political consequences. For example, if you crush your enemies
-* Political marriages help you strengthen your alliances.
-* Political assassinations let you eliminate members of rival households.
+* Deterministic battles, you can't attack a larger force and expect to win (unless you have some hidden advantage).
+* Almost every action has political consequences: crush you rebellions without mercy, and others are less likely to occur, but you become an easier target for assassins.
+* Use political marriages help you strengthen your alliances.
+* Send assassins to eliminate important members of rival households.
&lt;/pre&gt;</description><pubDate>Wed, 06 Jul 2011 01:58:07 -0000</pubDate><guid>https://sourceforge.netf67073d410a671825699360d79d6af354b2f41b2</guid></item><item><title>WikiPage Project Overview modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/ludusregius/wiki/Project%2520Overview/</link><description>Project Overview
===========

What is LudusRegius?
--------------------

**LudusRegius** is an turn-based strategy game inspired by the board game *Diplomacy*.

Like *Risk*, the goal of the game is to raise armies and conquer the map. However, unlike Risk, the outcome of battles is completely deterministic. If two armies attack each other in a neutral territory, neither can gain the upper hand. 

This means that you must use a complex strategy to gain the upper hand: offering bribes or political marriages, granting lands, or sending assassins. Only when you command a solid network of allies can you hope to succeed.

Features
--------
* Use battle tactics and diplomacy to help you conquer the map.
* Turn-based game play allows you to develop a complex strategy.
* Compete with seven other great houses for political dominance.
* Almost every action has political consequences. For example, if you crush your enemies
* Political marriages help you strengthen your alliances.
* Political assassinations let you eliminate members of rival households.</description><pubDate>Wed, 06 Jul 2011 01:52:19 -0000</pubDate><guid>https://sourceforge.netf5e1d51f96131589c180aad82ae5fcbf51c1454a</guid></item></channel></rss>