James Lang - 2002-09-24

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The only problem with this is that we have to keep in mind
the possible "Frontpage HTML" issues. Doing a scripting
language that the masses can use is a self defeating process.

I would sugest we work on a front end once we have an idea
of the core. To have a front end we need to have componants
(like encounters) we can use as a basis. I don't see it as
a problem if it's filling in variables and adding them to
the game....if it gets too involved it can become quite the
project on its own :).