[Luciditygkit-users]changelog for thursday 24 jan
Status: Beta
Brought to you by:
dgowers
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From: Neo (D. Gowers) <ne...@ma...> - 2002-01-24 23:15:15
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note: all messages with "undisclosed recipients" get moderated, it seems. (which means I have to confirm that it's ok before the list receives it) THURSDAY 24 JANUARY ---- my goals for today are: - get lucidity back into compilable state (some changes i made a while ago weren't finished, and it currently won't compile) - get sprite editor running. I don't care to go into the subject at length, but I've recently realized the value of plans, and how they are conducive to zig. several things have contributed to this: my own thinking on the subject, reading rinku's game design article series again, talking to charbile. also, i realized that if i don't feel like doing something ( that normally i want to do), then after doing it for a while i do get that sense of enjoyment again. providing excessively frustrating things are not happening, such as things not behaving as their documentation indicates. I'm expecting to release approximately 8 prereleases, to be sure that lucidity is relatively bugfree (and annoyance-free, preferably, but that would take longer) maximum time of 5 days between releases. so, maximum of 30 days before the first release - don't quote me on that, though. i need more practice at such estimating. anyway, there will be a prerelease no less often than every 5 days, i'm sure of that. lucidity is in compilable state (7:40am - 9:38am) fixed more makefile messiness, removed more unnecessary files. fixed the outdated version system with the __DATE__ system plus a LUCIDITY_STATUS constant: "lucidity version 24 january 2002 prerelease 1 (beta)" a reminder to myself - update LUCIDITY_STATUS for each prerelease. also, post a message on both of the lucidity forums regarding prereleases and these mailing lists. my system of working: I have a Konsole up, in which i have several consoles, which i switch between. each is running a copy of Midnight Commander, and these are the console names: Research Changelog compile [this is also for viewing error messages when compiling] edit viewsource I'd like to point out that you are free to reply with comments, suggestions or questions the reply-to on these messages should be either luc...@li... or luc...@li... (depending on what list you're reading this on) if not, you might have to set it manually. fixed my Pine config so that luciditygkit-* mailinglist messages actually go where they should (in separate folders) (hopefully) figured out how to send a message that only shows the list receiving it in the reply-to, using blind carbon copy. removed all warnings on compilation. only warning left is given by make. made n_scrollbox un-hacky.. now the mouse cursor doesn't flicker. discovered a bug in the iliac console interface. i'm not sure where it originates from. Don't use it. implemented n_icon_proc(required for sprite editor) switched to 02ku design work, because my brain went "graaaugh" at the thought of more coding.(this being at 6:40pm. 9 hours.) perhaps some rice will revive it. later: yep.(8:20) end-of-day: i completed my first goal but failed to complete my second. twas an overly-optimistic goal, i think. i should have been aware of the particular problems that ended up preventing this being completed on time. beforehand, that is. |