This example works for me (but I use another fork:
https://github.com/decimad/luabind-deboostified)
lua code:
local obj = {}
obj.foo = function (self)
puts("obj:foo")
end
obj.data = 42
dump_object(obj)
cpp code:
void dump_object(const luabind::object &obj)
{
for (luabind::iterator it(obj), end; it!=end; it++)
{
auto s = object_cast<std::string>(it.key());
puts(s.c_str());
}
}
What kind of lua object are you trying to iterate over?
On 12/12/2015 0:23 AM, jean-baptiste griffo wrote:
> Hi,
>
> Well it's weird but I don't remember the exact fork I'm using, I think I
> use this one
> https://github.com/mrsharpoblunto/LHP/tree/master/luabind-0.7/include/luabind
> I do not use the official release because I had some problems related to
> size_t & x64 builds, and this fork solved it.
>
> Here is the c++ code, please note that at this point I'm 100% sure the
> object on the stack is the "self" of my class instance
>
> //get the luabind object from the stack
> luabind::object o(luabind::from_stack(L, lastIndex));
>
> for (luabind::iterator i(o), end; i != end; ++i)
> {
> try
> {
> std::string strKey = luabind::object_cast<std::string>(i.key());
> printf("%s\n",strKey.c_str());
> }
> catch(luabind::cast_failed & e)
> {
> printf("error\n");
> }
> }
>
> ----------
>
> As a result, it simply prints "error" indefinitely.
>
> Thanks.
>
>
> On 11/12/2015 17:57, Pavel Kovalenko wrote:
>> Hi,
>>
>> I don't have such problem (using luabind-deboostified fork). Could you
>> show the code which causes an infinite loop? Which fork do you use?
>>
>> On 12/11/2015 3:00 PM, luabind-user-request@... wrote:
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>>> Today's Topics:
>>>
>>> 1. Re: How to get the attributes of a lua class without their
>>> names, using luabind (Crashy)
>>>
>>>
>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Thu, 10 Dec 2015 05:07:38 -0700 (MST)
>>> From: Crashy <jean-baptiste.griffo@...>
>>> Subject: Re: [luabind] How to get the attributes of a lua class
>>> without their names, using luabind
>>> To: luabind-user@...
>>> Message-ID: <1449749258848-7670726.post@...>
>>> Content-Type: text/plain; charset=us-ascii
>>>
>>> Hi !
>>>
>>> I hate to 'bump' very old topics, but I'm facing the same problem while
>>> writing a lua debugger.
>>> I can access values by name, but using the iterator results in an infinite
>>> loop.
>>> Iterators are doing well when the object is a simple table though, it only
>>> fails when the object is a luabind class.
>>>
>>> Does anybody has a solution to iterate over member variables of a luabind
>>> class ?
>>>
>>> Thanks !
>>>
>>>
>>> Thibault Ehrhart wrote
>>>> Hello everyone,
>>>>
>>>> I have a Lua class (defined using luabind's 'class' keyword) and I'd like
>>>> to get the value of the attributes defined in Lua, with C++.
>>>>
>>>> In the code below, I've defined a class, created an instance "foo" and set
>>>> a custom attribute "bar" to that instance. Finally, I am calling a C++
>>>> function which has to print the attributes of the instance passed as a
>>>> parameter.
>>>>
>>>> Here's the Lua code :
>>>>
>>>> class 'MyLuaClass'
>>>> function MyLuaClass:__init() end
>>>>
>>>> foo = MyLuaClass()
>>>> foo.bar = "baz";
>>>> PrintAttributes(foo);
>>>>
>>>> And now the C++ code of the PrintAttributes function, obj is a class
>>>> instance:
>>>>
>>>> void PrintAttributes(luabind::object &obj)
>>>> {
>>>> // Direct access works
>>>> std::cout << obj["bar"] << std::endl; // Will print "baz" :-)
>>>>
>>>> // But what if I don't know the name of the variable(s)?
>>>> for (luabind::iterator it(obj); it != luabind::iterator(); ++it)
>>>> {
>>>> // Doesn't work since obj is an userdata
>>>> }
>>>> }
>>>>
>>>> I've also tried to use class_info but it only works with properties
>>>> defined
>>>> in a C++ class. Is there a way to access those defined with Lua?
>>>>
>>>> Regards,
>>>
>>>
>>>
>>>
>>> --
>>> View this message in context: http://lua.2524044.n2.nabble.com/How-to-get-the-attributes-of-a-lua-class-without-their-names-using-luabind-tp7654070p7670726.html
>>> Sent from the Lua C++ Bind mailing list archive at Nabble.com.
>>>
>>>
>>>
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>>>
>>>
>
--
Best regards, Pavel Kovalenko.
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