LOVE Code
Status: Beta
Brought to you by:
prerude
File | Date | Author | Commit |
---|---|---|---|
extra | 2010-03-01 |
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[09aee0] Updated version number on no-game screen. Shoul... |
platform | 2010-05-23 |
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[3326b1] merged |
src | 2010-06-17 |
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[7f684d] Fixed bug where 'result' was stored in global n... |
.hgignore | 2010-01-06 |
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[a72515] Building the Mac OS X build now includes the de... |
.hgtags | 2010-03-07 |
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[a93ca6] Added tag 0.6.2 for changeset db7cd0682883 |
Makefile.am | 2009-07-26 |
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[d362ae] Initial Mercurial commit. |
changes.txt | 2010-03-03 |
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[db7cd0] Fixed ImageFont. |
configure.in | 2010-03-01 |
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[36913e] Applied giniu's patch for -D_FILE_OFFSET_BITS=64. |
license.txt | 2010-01-31 |
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[112a9e] Updated all dates to 2010. |
readme.txt | 2010-01-31 |
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[30fafd] Updated changelog. |
! WARNING ! ----------- This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed. RUNNING GAMES ------------- In Windows or other graphical enviroments, just open the .love file you want to run with the love binary, such as love.exe. (~^-^)~ In a console, type "love" followed by the relative or absolute path to a directory (or archive). Examples: * love mygame.love * love /home/hax/ultragame Remember that what you are trying to run at least should contain the file "main.lua".