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File Date Author Commit
 extra 2010-03-01 rude rude [09aee0] Updated version number on no-game screen. Shoul...
 platform 2010-05-23 Bill Meltsner Bill Meltsner [3326b1] merged
 src 2010-06-17 bart@bartbes.ath.cx bart@bartbes.ath.cx [7f684d] Fixed bug where 'result' was stored in global n...
 .hgignore 2010-01-06 Bill Meltsner Bill Meltsner [a72515] Building the Mac OS X build now includes the de...
 .hgtags 2010-03-07 rude rude [a93ca6] Added tag 0.6.2 for changeset db7cd0682883
 Makefile.am 2009-07-26 rude rude [d362ae] Initial Mercurial commit.
 changes.txt 2010-03-03 rude rude [db7cd0] Fixed ImageFont.
 configure.in 2010-03-01 rude rude [36913e] Applied giniu's patch for -D_FILE_OFFSET_BITS=64.
 license.txt 2010-01-31 rude rude [112a9e] Updated all dates to 2010.
 readme.txt 2010-01-31 rude rude [30fafd] Updated changelog.

Read Me

! WARNING ! 
-----------

This software is not complete. This is just a preview. Don't expect to find any 
interface consistencies between releases at all. With each release, everything 
you once knew and loved may be brutally murdered. By which I mean removed and/or 
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to 
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory 
(or archive).

Examples: 

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".