LOVE Code
Status: Beta
Brought to you by:
prerude
| File | Date | Author | Commit |
|---|---|---|---|
| extra | 2010-03-01 |
|
[09aee0] Updated version number on no-game screen. Shoul... |
| platform | 2010-05-23 |
|
[3326b1] merged |
| src | 2010-06-17 |
|
[7f684d] Fixed bug where 'result' was stored in global n... |
| .hgignore | 2010-01-06 |
|
[a72515] Building the Mac OS X build now includes the de... |
| .hgtags | 2010-03-07 |
|
[a93ca6] Added tag 0.6.2 for changeset db7cd0682883 |
| Makefile.am | 2009-07-26 |
|
[d362ae] Initial Mercurial commit. |
| changes.txt | 2010-03-03 |
|
[db7cd0] Fixed ImageFont. |
| configure.in | 2010-03-01 |
|
[36913e] Applied giniu's patch for -D_FILE_OFFSET_BITS=64. |
| license.txt | 2010-01-31 |
|
[112a9e] Updated all dates to 2010. |
| readme.txt | 2010-01-31 |
|
[30fafd] Updated changelog. |
! WARNING ! ----------- This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed. RUNNING GAMES ------------- In Windows or other graphical enviroments, just open the .love file you want to run with the love binary, such as love.exe. (~^-^)~ In a console, type "love" followed by the relative or absolute path to a directory (or archive). Examples: * love mygame.love * love /home/hax/ultragame Remember that what you are trying to run at least should contain the file "main.lua".