Lossless Scaling is a Windows-exclusive app bringing frame generation (among other features) to every single game or app.
lsfg-vk brings this frame generation to Linux users by acting as a Vulkan layer inbetween your game and your graphics card.
For comprehensive instructions on setting up, configuring, and using lsfg-vk, please refer to the Wiki.
lsfg-vk is available as pre-built packages for various Linux distributions.
After installation, you can open the graphical configuration editor lsfg-vk-ui from your application menu or by typing lsfg-vk-ui in your console.
If you prefer to build lsfg-vk yourself for development, debugging, or to use the latest and greatest features, a detailed build guide is available in the Build Guide page.
If you encounter any issues or need assistance, please consult the following resources:
Most of the project has still only been written by me, PancakeTAS, but I couldn't have done it without the help of these people:
I'd also like to thank every single person sponsoring this project. Thanks to you I'll be able to invest more time into this and hopefully bring some cool new features to everyone.