This update has a lot of bug fixes, for example, local and global variables are working correctly now, negative numbers are now (hopefully) correctly handled.
And there is now a game named "Hammurabi", which i converted from BASIC to LoLCode.
It's an economic simulation, you have to run a city for 10 years, plant grain, buy and sell land and such.
Maybe the first useful program ever written in lolcode :)
I found hammurabi, when i had a look at tinybasic, there are too some other (old) games, like hunt the wumpus, hurkle, tictactoe, lander and such.
Maybe i am going to convert them to lolcode too, just for fun.
And the next thing i want to implement is a new variable type named TOOB.
A TOOB (=tube, something where you can put stuff in and take stuff out) points at a file name, an URL:port or a pipeline.
Which means, lolcode goes internet, it should be possible to write a simple HTTP server with lolcode.
Future plans, we will see.
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This update has a lot of bug fixes, for example, local and global variables are working correctly now, negative numbers are now (hopefully) correctly handled.
And there is now a game named "Hammurabi", which i converted from BASIC to LoLCode.
It's an economic simulation, you have to run a city for 10 years, plant grain, buy and sell land and such.
Maybe the first useful program ever written in lolcode :)
I found hammurabi, when i had a look at tinybasic, there are too some other (old) games, like hunt the wumpus, hurkle, tictactoe, lander and such.
Maybe i am going to convert them to lolcode too, just for fun.
And the next thing i want to implement is a new variable type named TOOB.
A TOOB (=tube, something where you can put stuff in and take stuff out) points at a file name, an URL:port or a pipeline.
Which means, lolcode goes internet, it should be possible to write a simple HTTP server with lolcode.
Future plans, we will see.
A question, can i run LOLCODE 1.4 code? , or is it only up to 1.3 or 1.2 like in other compilers?
I dont think that 1.4 is fully implemented until now.