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File Date Author Commit
 Docs 2010-09-17 tpauger [r38]
 Example_LogiFlashEditor 2010-09-17 tpauger [r39]
 LogiFlash 2010-09-06 tpauger [r36] NaturalDocs
 LogiFlashViewer 2010-02-24 tpauger [r34]
 AUTHORS.txt 2009-09-22 mdamm [r1] This is a first proof-of-concept version of the...
 LICENSE.txt 2009-09-22 mdamm [r1] This is a first proof-of-concept version of the...
 LogiFlash_Kernel.fla 2010-02-17 tpauger [r30] new package structure
 LogiFlash_Kernel.swf 2010-02-17 tpauger [r32] Bugfixes
 LogiFlash_Kernel_CS3.fla 2009-10-21 tpauger [r22]
 LogiFlash_Kernel_CS3.swf 2009-11-02 tpauger [r23]
 LogiFlash_Viewer.fla 2010-02-22 tpauger [r33] added stepmode for simulation
 LogiFlash_Viewer.swf 2010-02-24 tpauger [r34]
 README.txt 2009-09-22 mdamm [r1] This is a first proof-of-concept version of the...

Read Me

********************************************************************************
LogiFlash ActionScript 3.0 proof-of-concept implementation


This is a proof-of-concept implementation of a LogiFlash re-implementation
using ActionScript 3.0. It is the result of the Bachelor Thesis "LogiFlash"
by Thomas Pauger, which was finished in September 2009 at the Institute of 
Computer Technology at the Vienna University of Technology under the
supervision of Markus Damm, Jan Haase, and Prof. Christoph Grimm.

LogiFlash is a graphic oriented Boolean logic simulator for education and was 
originally developed from 2002-2006 at the Goethe University in Frankfurt at 
the Computer Science Institute by the Computer Engineering Group of 
Prof. Klaus Waldschmidt as part of the German government founded e-learning 
project "Wissenswerkstatt Rechensysteme" (see www.wwr-project.de).

The last version of LogiFlash can be downloaded at

   http://www.ti.cs.uni-frankfurt.de/wwr/

or

   http://pii-workshop.hsu-hh.de/LogiFlash/index.html

It contains just the swf-Files, Documentation and examples, but no source code. 
However, it shows where this project intends to go. Therefore, you are
encouraged to download this package. Be aware, though, that it is using
German language.

The reason for the re-implementation is twofold. The old LogiFlash version
was developed using ActionScript 1.0, While ActionScript 3.0 offers many
new useful features. Also, since there is no funding any more, LogiFlash can
be kept alive only via open source. However, the source code of the old version
is not suitable for collaborative work.

This version shows how the object oriented features of ActionScript 3.0
can be used for LogiFlash, and how the ActionScript 3.0 event handling
can be used for simulation and user interaction. LogiFlash_Kernel.swf is
intended to be the common base for various Logiflash applications. When 
starting the current version of LogiFlash_Kernel.swf, a simple circuit 
is drawn together with some free floating elements, which can be dragged 
around, connected and disconnected.

The usage is basically the same as in the old LogiFlash Viewer. The main
difference which can be observed is that now 4-valued logic is used.
Light grey represents the signal value 'Z' (also known as 'floating'); that
is, the signal has no driver. The greenish color represents 'U', which means
undefined or unknown.


Short manual:

- The ends of wires are called nodes. Only nodes can be dragged not wires
  as a whole.
- Every other component can be dragged around with the mouse.
- To create a new wire, you can either click and drag at the port of a gate, 
  signals source, or signal drain or press CTRL while clicking and dragging 
  a wire.
- To invert the port of a gate, click on it while pressing ALT _or_ CTRL.
- To detach a wire from a node, click on a node while pressing SHIFT, and 
  Drag towards the wire you want to detach.
- To connect two wires, just move one end-node of the first wire to one 
  end-node of the second wire.
- To connect a wire to a gate port, drag one of its end-nodes to the port.
  This also works with the connectors of signal sources and signal drains.
- If you want to prevent an accidental wire connection while dragging around
  one of its end-nodes, keep SHIFT depressed while dragging.


For licensing and copyright information, please refer to the accompanying
LICENSE.txt file and the specific information in the included source files.


For question about this project consult

Markus Damm 
Vienna University of Technology
Institute of Computer Technology
damm@ict.tuwien.ac.at
http://www.ict.tuwien.ac.at