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Version 0.2.4 update

A quick update on the latest version 0.2.4, now available for download (click Home Page). This version, as promised, features a ray-translator that checks to see if the mouse is over an object in 3D space. It also has a function to report the 'nearest' hit (of all those that are under the mouse cursor). After much heartache and difficulty with 2D surface Bltting I figured that using Sprites was the way to go, so 0.2.4 now features full support for alpha channelled 2D interface windows (for menus, health bars, etc.). This way the sprites are hardware accelerated and do not cause the performance issues nor loss of alpha information that direct surface to surface Bltting did. Mucho progress this week. Landscaping has been postponed (yes again) to 0.2.5 and Flexible Vertex Formats has been dropped altogether, since it makes more sense to use a standard vertex format anyway (sorry zac).
On tap for the next version are: Landscaping (hopefully), realtime movement, map dynamics (collisions, obstacles), and a huge maybe on point lighting (i.e. support for lamps, torches and stuff). Please post comments or mail me if you have suggestions or questions.

Posted by deje 2003-05-26

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