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File Date Author Commit
 src 2009-07-13 caratorn [r36] specify correct window size
 AUTHORS 2006-08-02 caratorn [r1] Initial import.
 COPYING 2006-08-02 caratorn [r1] Initial import.
 ChangeLog 2007-07-14 caratorn [r30] Add a real Changelog using svn2cl, fix web site...
 INSTALL 2006-08-02 caratorn [r1] Initial import.
 Makefile.am 2006-08-02 caratorn [r1] Initial import.
 Makefile.in 2007-03-28 caratorn [r23] Add --enable-debug feature to configure script.
 NEWS 2006-08-02 caratorn [r1] Initial import.
 README 2007-07-14 caratorn [r30] Add a real Changelog using svn2cl, fix web site...
 TODO 2007-07-14 caratorn [r30] Add a real Changelog using svn2cl, fix web site...
 aclocal.m4 2007-03-10 caratorn [r8] Fix make dist rule to include header files
 config.h.in 2006-08-02 caratorn [r1] Initial import.
 configure 2007-03-28 caratorn [r23] Add --enable-debug feature to configure script.
 configure.ac 2007-03-28 caratorn [r23] Add --enable-debug feature to configure script.
 depcomp 2006-08-02 caratorn [r1] Initial import.
 install-sh 2006-08-02 caratorn [r1] Initial import.
 missing 2006-08-02 caratorn [r1] Initial import.

Read Me

Lines of action is a two-player strategy board game.
It's developed in C/C++ languages, using GTK2 libraries and targeting Linux
as Windows platforms.
The goal is to group all of one's checkers. At the beginning of a game each
player has his checkers aligned on two opposite sides of the chessboard.
Checkers can move in each direction, including diagonals. The number of
squares of a move depends on the number of all the checkers on that line.
It is possible to jump over a friendly checker, but not over the opponent's
ones. Furthermore, it's possible to capture checkers when reaching the
square of an opponent.
The major feature is the IA algorithms used by the computer player :
- Minimax
- Negamax
- Alpha-beta
- Alpha-beta with memory
- MTD

The website for this project is:
http://loa.sourceforge.net