Currently Liquid generates all the RIB files before
launching any render process. This can be quite
wasteful with long RIB gen times.
For example, I'm currently rendering a sequence that
takes Liquid an hour and a half to generate the RIBs,
and the render farm here is sitting idle. It would be
much better if you could set a 'packet size' of say 20
frames, and have liquid launch alfred tasks for each of
those chunks as it goes. That way the first frames
might even be finished rendering before the last RIBs
are generated.