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#5 some features and how to compile in Slackware

open
nobody
None
5
2005-02-06
2005-02-06
Alex Paes
No

Hi guys,

Sorry to be posting here but i was having a lot of
problems getting liquidmaya compiled from the cvs
because of the test it makes in the Makefile, it has
the line

if ( test -f "/etc/redhat-release" ) then ...

well that line was making my slackware 10 system to
compile liquid with suse's flags and i was having
trouble with that so i changed that line to:

if (test -f "/etc/redhat-release" || test -f
"/etc/slackware-version" ) then ...

This way i now manage to compile liquidmaya with the
correct flags for my slackware system. I just thought
you might like to know that.

I would also like to suggest that you implement the
ability to use the texture search path when previewing
shaders in fluid. That would allow me to keep my
shader's texture's path ok, right now i have to use the
full path to preview the shader and when i create the
rib and try to use that in my windows system i have to
go and edit the rib file because of the texture paths

I think i'm gonna implement that on my own if you
don't. lol

Cheers,

mayapt

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