| 
      
      
      From: Michael B. <mic...@ve...> - 2003-04-19 18:10:50
      
     | 
| Okay, I'm at a point where I would like to start using SDL_Surfaces as textures. I was wondering once I create a texture out of a surface, doesn't the texture get sent to the graphic cards memory to hold. If so, I am assuming I will have to modify the texture each time I wish to paste my surface to the screen. I keep the same handle I get from glBindTexture, and work with glTexImage2D when I want to refresh the texture? Hmm... Wish me luck! |