That sounds exactly right. Did you get the little bit of example code I sent to the development list a while ago? I still haven't actually tried it out, so let me know if you run into problems -- but it should work.
Joe Venzon
p.s. Sorry I haven't had much time to work on the project recently.
On 19 Apr 2003 11:10:42 -0700
Michael Bridak <mic...@ve...> wrote:
> Okay, I'm at a point where I would like to start using SDL_Surfaces as
> textures. I was wondering once I create a texture out of a surface,
> doesn't the texture get sent to the graphic cards memory to hold. If so,
> I am assuming I will have to modify the texture each time I wish to
> paste my surface to the screen. I keep the same handle I get from
> glBindTexture, and work with glTexImage2D when I want to refresh the
> texture?
>
> Hmm... Wish me luck!
>
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