From: YAEGASHI T. <yae...@ma...> - 2000-10-27 04:15:57
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Hello all, Sorry for late and short reply. It costs me so long time to write in English. :-> In the article <Pin...@al...>, "M. R. Brown" <ma...@uw...> wrote: > Marcus Comstedt (http://mc.pp.se/dc/), Dan Potter (from this list) and > others on the dcdev list (at egroups) have exposed a lot of the > information necessary to write kernel drivers for various DC subsystems. > Info is available for: > - Video modes: 320x240 565, 640x480 565, and 640x480 888. That means a > decent (albeit slow?) framebuffer can be constructed. > - CD-ROM subsystem support. > - Audio: I was thinking maybe a "generic" AICA firmware to emulate OSS > or else a DC-specific audio spec. > - Input: The DC's maple bus is spec'd, meaning keyboards, mice, > controllers, VMUs are all avail. The keyboard+fb is especially > enticing. > - Dan Potter has done some work regarding 2D-acceleration on the NEC > PVR. I haven't gotten a chance to really investigate this, but he > suggested an accelerated framebuffer. > > This is more than enough for us "hobbyists" to get started, other things > that could come later would be the expansion port (which gives us modem > and ethernet - eventually), better 3D support, etc. Yes, their works are really great. But I think they're insufficient for writing kernel drivers. I need specs of hardware registers, not BIOS calls. Specs of interrupt and DMA handling are particularly important. > It's cool that a licensed DC developer has ported Linux, but IMHO it would > benefit the community if hobbyists undertook this and got the kernel > stable on DC. I'm very interested in pursuing this, anyone else up for > the challenge? :) Oh yes. I would release my port as soon as possible if I was not an employee of NAMCO. Actually, I'm nothing more than one of the hobbyist developers. My business has nothing to do with Dreamcast, I've never seen Dreamcast's SDK. -- YAEGASHI Takeshi <yae...@ma...> |