From: Adrian M. <ad...@ne...> - 2007-10-05 22:51:46
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I am still toying with the idea of writing some accelerate 2D stuff for the Dreamcast PVR2 (essentially using the 3D capabilities to accelerate 2D). But the 3D hardware appears to natively rely on FP maths. Is there anyway round this? (As I have always understood SH4 kernel code does not use FP - though this won't touch the SH4 as such). Or is this a classic X11 v kernel issue? |