From: Adrian M. <lkm...@gm...> - 2007-09-09 18:36:55
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On 09/09/07, Arjan van de Ven <ar...@in...> wrote: > On Sun, 9 Sep 2007 17:46:54 +0100 > "Adrian McMenamin" <lkm...@gm...> wrote: > > > This patch adds support for Sega's proprietary Maple bus - which is > > required to support the Dreamcast's peripherals. > > > First of all, I'm a little concerned about the lack of locking that > this driver seems to have; what guarantees the integrity of the lists > used in the driver? > Could you explain what you think the issue is? The lists are only handled by this driver and not anything else. > Second, you have a lot of use of likely() and unlikely(); so much that I think it's waaaay overkill. The code it's in generally isn't hotpath, and gcc also does a pretty decent job without giving these hints in general. > > > Fair enough. > > + > > +void maple_add_packet(struct mapleq *mq) > > +{ > > + list_add((struct list_head *) mq, &maple_waitq); > > +} > > for example this list.. what makes sure that no 2 pieces of code muck with it at the same time? > > Because everything is handled by one kernel thread on a uniprocessor machine. > > +static irqreturn_t maplebus_dma_interrupt(int irq, void *dev_id) > > +{ > > + /* Load everything into the bottom half */ > > + schedule_work(&maple_dma_process); > > + return IRQ_HANDLED; > > +} > > I wonder if you want to at least check if the work was really for you before returning IRQ_HANDLED.... > It's *always* for me - this is an end of DMA interrupt for the bus. |