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From: <v-...@vi...> - 2004-12-28 11:52:26
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Hello, I think I have now fixed the bug with samples playing back too long. The problem was: When Render() got close to a sample end, silence was added. The voice was meant to be killed when all samples had been played. But, as the sample end was pushed forward for every silence addition, the end was never reached. I added a new counter for "real" sample words left to be read, that is, samples not including the added silence. /Andreas |