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From: Rui N. C. <rn...@rn...> - 2004-06-06 20:19:06
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Hi Vladimir, > > Now that Christian has fixed the volume bug . . . maybe it's a good idea > to change the default volume in the GUI to something other than 0? Some > folks may get confused and may think that it is not working at all . . . > That one adds to the missed GET CHANNEL INFO command implementation on the server-side. Qsampler channel's initial value should match the initial volume multiplier value as seen by the server engine. Meanwhile, yes, you're right. Qsampler should fix for a default initial value, and... > Does 20% sound good? 50%? 100%??? What do you think? Could it be 100%. You tell me :) As I said above it would depend on the initial channel engine gain coefficient. If it's unity, than GET CHANNEL INFO should return VOLUME: 1.0 immediately after channel creation time, and qsampler would show 100% by default. > Also, values between 0 and 1 map to 0..100%, but what about values > higher than 1? I personally never use them, but maybe some folks do . . > . how high should we go there? 150% maybe? There should definitely be a > reasonable limit there. May it be a global configuration value? That is, the maximum value is set on the options dialog, and from that all channel volume sliders would be limited to. > GSt as far as i remember sets default to 90 and let's a user go up to > 100 . . . > And what's the opinion of the other members of the list? All this seems quite trivial to code in qsampler, but better be consensual... ;) Cheers. -- rncbc aka Rui Nuno Capela rn...@rn... |