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From: Mark K. <mk...@co...> - 2004-05-18 18:41:59
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Christian Schoenebeck wrote: <SNIP> > > Yes, they're simply mixed at the moment, but audio and MIDI driver > configuration (including what you want) is in work. Great! > > Currently: no, no > Very soon: yes and yes Cool! >>I also noticed that LS is picky about what channel numbers I use. For >>instance, if there isn't a channel 0 then I cannot assign an engine to >>channel 1. I don't know if this is intended or a bug, but it seems > > > Intended Hum.... > > >>likely that later we'll want to be adding and dropping channels as we >>use the sampler and it would be good to just allow the user to use any >>unique number instead of an incremental one. Just a thought. > > > For what purpose? For what purpose would it be good to be able to use any number? I had the 2-channel script I presented in the start of this thread. I just cut it in half to test the MIDI channel 10 item and wasn't allowed to do this since it was using sampler channel 1. I was forced to change it to 0. For what purpose would I be adding and dropping channels? Possibly I'm doing a performance where a certain voice is used early but then not use later. I want to remove this voice and all loaded samples from memory to free up the resources. Possibly there's a command for doing this that leave the sampler channel in place? If so what is it? My original thought was that I'd do this by just killing the channel but you've probably got a more elegant solution I haven't discovered yet. > The sampler channel number is only meant as an unique ID to > distinguish the sampler channels. If it's *only* intended to be unique then why can't the first one be 1 or 5? It would seem to me that if I attempt to reuse the number then LS could tell me the number is in use, couldn't it? Thanks! Mark |