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From: David O. <da...@ol...> - 2003-01-21 19:31:43
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On Tuesday 21 January 2003 18.51, Mark Knecht wrote: [...] > > In case somebody is interested in the solution I'm using to get a > > similar result (with a control program 'wrapped' around > > iiwusynth): > > <SNIP> > > This looks like an interesting way to possibly take a drum track > and then split off individaul drums mapped to certain notes and > send them to different synths? Interesting idea. > > What sort of latency does this incur? I would assume it's pretty > high if you have to recieve a MIDI event, process it, and then > retransmit. Can that be used live and get a good, tight feel? I don't know how it's implemented here, but technically, as long as=20 it's done somewhere in between the sequencer and the hardware MIDI=20 output, there shouldn't be any significant latency. It's only when=20 you're running physical 31250 bps wire between units that chaining=20 devices is a problem. //David Olofson - Programmer, Composer, Open Source Advocate =2E- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' --- http://olofson.net --- http://www.reologica.se --- |