From: Christian S. <chr...@ep...> - 2002-11-04 21:22:40
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Es geschah am Montag, 4. November 2002 13:16 als Steve Harris schrieb: > > As discussed on IRC last night, the problem is that some sample formats > have features that can't easily be implemented with a disk based generic > engine, for example the AKAI sample format allows you to vary the start > point with note on velocity (though I dont know by how much). I think that > some hardware samplers allow you to modulate the loop points in realtime, > though the 3000 series AKAIs cannot aparently. It's been a while since I created my last Akai programs, but AFAIK the S3000 series (only regarding this start point) just differs between four velocities. I think they called them zones and for each of these 4 zones you are able to assign an individual 'sample' (each already containing it's firm loop points) and additional parameters. So it's not that these loop points are almost randomly. If that's the problem. But correct me if memory lies. I hope there is a way without loading those libraries completely in memory. Although they're limited to 'just' 32MB, it doesn't need a big arrengement to fill 256MB of RAM or more. But whatabout those cross fade loops? These are essential for small sound libraries for sounding natural and smooth. How much loop points can there be? BTW the limit for S5000/S6000 is 256MB. |